Insanely huge initial commit

This commit is contained in:
2026-02-21 17:04:05 -08:00
parent 9cdd36191a
commit 613d75914a
22525 changed files with 4035207 additions and 0 deletions

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using System.Collections;
using UnityEngine;
using UnityEngine.UI;
namespace Michsky.MUIP
{
[ExecuteInEditMode]
[DisallowMultipleComponent]
[AddComponentMenu("Modern UI Pack/Layout/Layout Group Fix")]
public class LayoutGroupFix : MonoBehaviour
{
[SerializeField] private bool fixOnEnable = true;
[SerializeField] private bool fixWithDelay = true;
float fixDelay = 0.025f;
void OnEnable()
{
#if UNITY_EDITOR
LayoutRebuilder.ForceRebuildLayoutImmediate(GetComponent<RectTransform>());
if (Application.isPlaying == false) { return; }
#endif
if (fixWithDelay == false && fixOnEnable == true) { LayoutRebuilder.ForceRebuildLayoutImmediate(GetComponent<RectTransform>()); }
else if (fixWithDelay == true) { StartCoroutine(FixDelay()); }
}
public void FixLayout()
{
if (fixWithDelay == false) { LayoutRebuilder.ForceRebuildLayoutImmediate(GetComponent<RectTransform>()); }
else { StartCoroutine(FixDelay()); }
}
IEnumerator FixDelay()
{
yield return new WaitForSecondsRealtime(fixDelay);
LayoutRebuilder.ForceRebuildLayoutImmediate(GetComponent<RectTransform>());
}
}
}

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Michsky.MUIP
{
[AddComponentMenu("Modern UI Pack/Layout Group/Radial Layout Group")]
public class RadialLayoutGroup : LayoutGroup
{
public enum Direction { Clockwise = 0, Counterclockwise = 1, Bidirectional = 2 }
public enum ConstraintMode { Interval = 0, Range = 1 }
[SerializeField] private Direction refLayoutDir;
public Direction layoutDir { get { return refLayoutDir; } set { SetProperty(ref refLayoutDir, value); } }
[SerializeField] private float refRadiusStart = 200;
public float radiusStart { get { return refRadiusStart; } set { SetProperty(ref refRadiusStart, value); } }
[SerializeField] private float refRadiusDelta;
public float radiusDelta { get { return refRadiusDelta; } set { SetProperty(ref refRadiusDelta, value); } }
[SerializeField] private float refRadiusRange;
public float radiusRange { get { return refRadiusRange; } set { SetProperty(ref refRadiusRange, value); } }
[SerializeField] private float refAngleDelta;
public float angleDelta { get { return refAngleDelta; } set { SetProperty(ref refAngleDelta, value); } }
[SerializeField] private float refAngleStart;
public float angleStart { get { return refAngleStart; } set { SetProperty(ref refAngleStart, value); } }
[SerializeField] private float refAngleCenter;
public float angleCenter { get { return refAngleCenter; } set { SetProperty(ref refAngleCenter, value); } }
[SerializeField] private float refAngleRange = 200;
public float angleRange { get { return refAngleRange; } set { SetProperty(ref refAngleRange, value); } }
[SerializeField] private bool refChildRotate = false;
public bool childRotate { get { return refChildRotate; } set { SetProperty(ref refChildRotate, value); } }
public override void CalculateLayoutInputVertical() { }
public override void CalculateLayoutInputHorizontal() { }
public override void SetLayoutHorizontal() { CalculateChildrenPositions(); }
public override void SetLayoutVertical() { CalculateChildrenPositions(); }
private List<RectTransform> childList = new List<RectTransform>();
private List<ILayoutIgnorer> ignoreList = new List<ILayoutIgnorer>();
private void CalculateChildrenPositions()
{
this.m_Tracker.Clear();
childList.Clear();
for (int i = 0; i < this.transform.childCount; ++i)
{
RectTransform rect = this.transform.GetChild(i) as RectTransform;
if (!rect.gameObject.activeSelf)
continue;
ignoreList.Clear();
rect.GetComponents(ignoreList);
if (ignoreList.Count == 0)
{
childList.Add(rect);
continue;
}
for (int j = 0; j < ignoreList.Count; j++)
{
if (!ignoreList[j].ignoreLayout)
{
childList.Add(rect);
break;
}
}
ignoreList.Clear();
}
EnsureParameters(childList.Count);
for (int i = 0; i < childList.Count; ++i)
{
var child = childList[i];
float delta = i * angleDelta;
float angle = layoutDir == Direction.Clockwise ? angleStart - delta : angleStart + delta;
ProcessOneChild(child, angle, radiusStart + (i * radiusDelta));
}
childList.Clear();
}
private void EnsureParameters(int childCount)
{
EnsureAngleParameters(childCount);
EnsureRadiusParameters(childCount);
}
private void EnsureAngleParameters(int childCount)
{
int intervalCount = childCount - 1;
switch (layoutDir)
{
case Direction.Clockwise:
if (intervalCount > 0) { this.angleDelta = this.angleRange / intervalCount; }
else { this.angleDelta = 0; }
break;
case Direction.Counterclockwise:
if (intervalCount > 0) { this.angleDelta = this.angleRange / intervalCount; }
else { this.angleDelta = 0; }
break;
case Direction.Bidirectional:
if (intervalCount > 0) { this.angleDelta = this.angleRange / intervalCount; }
else { this.angleDelta = 0; }
this.angleStart = this.angleCenter - angleRange * 0.5f;
break;
}
}
private void EnsureRadiusParameters(int childCount)
{
int intervalCount = childCount - 1;
switch (layoutDir)
{
case Direction.Clockwise:
if (intervalCount > 0) { this.radiusDelta = radiusRange / intervalCount; }
else { this.radiusDelta = 0; }
break;
case Direction.Counterclockwise:
case Direction.Bidirectional:
if (intervalCount > 0) { this.radiusDelta = radiusRange / intervalCount; }
else { this.radiusDelta = 0; }
break;
}
}
private static readonly Vector2 center = new Vector2(0.5f, 0.5f);
private void ProcessOneChild(RectTransform child, float angle, float radius)
{
Vector3 pos = new Vector3(
Mathf.Cos(angle * Mathf.Deg2Rad),
Mathf.Sin(angle * Mathf.Deg2Rad),
0.0f);
child.localPosition = pos * radius;
DrivenTransformProperties drivenProperties =
DrivenTransformProperties.Anchors | DrivenTransformProperties.AnchoredPosition | DrivenTransformProperties.Rotation | DrivenTransformProperties.Pivot;
m_Tracker.Add(this, child, drivenProperties);
child.anchorMin = center;
child.anchorMax = center;
child.pivot = center;
if (this.childRotate) { child.localEulerAngles = new Vector3(0, 0, angle); }
else { child.localEulerAngles = Vector3.zero; }
}
}
}

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#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
namespace Michsky.MUIP
{
[CustomEditor(typeof(RadialLayoutGroup))]
public class RadialLayoutGroupEditor : Editor
{
private GUISkin customSkin;
private RadialLayoutGroup rlgTarget;
private int currentTab;
private SerializedProperty layoutDir;
private SerializedProperty radiusStart;
private SerializedProperty radiusRange;
private SerializedProperty angleStart;
private SerializedProperty angleCenter;
private SerializedProperty angleRange;
private SerializedProperty childRotate;
void OnEnable()
{
if (this.target == null)
return;
this.rlgTarget = this.target as RadialLayoutGroup;
if (EditorGUIUtility.isProSkin == true) { customSkin = MUIPEditorHandler.GetDarkEditor(customSkin); }
else { customSkin = MUIPEditorHandler.GetLightEditor(customSkin); }
var serObj = this.serializedObject;
this.layoutDir = serObj.FindProperty("refLayoutDir");
this.radiusStart = serObj.FindProperty("refRadiusStart");
this.radiusRange = serObj.FindProperty("refRadiusRange");
this.angleStart = serObj.FindProperty("refAngleStart");
this.angleCenter = serObj.FindProperty("refAngleCenter");
this.angleRange = serObj.FindProperty("refAngleRange");
this.childRotate = serObj.FindProperty("refChildRotate");
}
public override void OnInspectorGUI()
{
MUIPEditorHandler.DrawComponentHeader(customSkin, "RLG Top Header");
GUIContent[] toolbarTabs = new GUIContent[1];
toolbarTabs[0] = new GUIContent("Settings");
currentTab = MUIPEditorHandler.DrawTabs(currentTab, toolbarTabs, customSkin);
if (GUILayout.Button(new GUIContent("Settings", "Settings"), customSkin.FindStyle("Tab Settings")))
currentTab = 0;
GUILayout.EndHorizontal();
serializedObject.Update();
MUIPEditorHandler.DrawHeader(customSkin, "Options Header", 6);
GUILayout.BeginVertical(EditorStyles.helpBox);
MUIPEditorHandler.DrawPropertyPlain(layoutDir, customSkin, "Layout Direction");
EditorGUI.indentLevel = 1;
if (rlgTarget.layoutDir != RadialLayoutGroup.Direction.Bidirectional)
EditorGUILayout.PropertyField(angleStart, new GUIContent("Angle Start"));
else
EditorGUILayout.PropertyField(angleCenter, new GUIContent("Angle Center"));
EditorGUILayout.PropertyField(angleRange, new GUIContent("Angle Range"));
EditorGUILayout.PropertyField(radiusStart, new GUIContent("Radius Start"));
EditorGUILayout.PropertyField(radiusRange, new GUIContent("Radius Range"));
EditorGUI.indentLevel = 0;
GUILayout.EndVertical();
childRotate.boolValue = MUIPEditorHandler.DrawToggle(childRotate.boolValue, customSkin, "Rotate Child");
if (Application.isPlaying == false) { this.Repaint(); }
serializedObject.ApplyModifiedProperties();
}
}
}
#endif

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