Insanely huge initial commit

This commit is contained in:
2026-02-21 17:04:05 -08:00
parent 9cdd36191a
commit 613d75914a
22525 changed files with 4035207 additions and 0 deletions

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using TMPro;
using System.Collections;
namespace Michsky.MUIP
{
public class CustomDropdown : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler, IPointerClickHandler, ISubmitHandler
{
// Resources
public Animator dropdownAnimator;
public GameObject triggerObject;
public TextMeshProUGUI selectedText;
public Image selectedImage;
public Transform itemParent;
public GameObject itemObject;
public GameObject scrollbar;
public VerticalLayoutGroup itemList;
public Transform listParent;
public AudioSource soundSource;
[HideInInspector] public Transform currentListParent;
public RectTransform listRect;
public CanvasGroup listCG;
public CanvasGroup contentCG;
// Settings
public bool isInteractable = true;
public bool enableIcon = true;
public bool enableTrigger = true;
public bool enableScrollbar = true;
public bool updateOnEnable = true;
public bool outOnPointerExit = false;
public bool setHighPriority = true;
public bool invokeAtStart = false;
public bool initAtStart = true;
public bool enableDropdownSounds = false;
public bool useHoverSound = true;
public bool useClickSound = true;
[Range(1, 50)] public int itemPaddingTop = 8;
[Range(1, 50)] public int itemPaddingBottom = 8;
[Range(1, 50)] public int itemPaddingLeft = 8;
[Range(1, 50)] public int itemPaddingRight = 25;
[Range(1, 50)] public int itemSpacing = 8;
public int selectedItemIndex = 0;
// Animation
public AnimationType animationType;
public PanelDirection panelDirection;
[Range(25, 1000)] public float panelSize = 200;
[Range(0.5f, 10)] public float curveSpeed = 3;
public AnimationCurve animationCurve = new AnimationCurve(new Keyframe(0.0f, 0.0f), new Keyframe(1.0f, 1.0f));
// Saving
public bool saveSelected = false;
public string saveKey = "My Dropdown";
// Item list
[SerializeField]
public List<Item> items = new List<Item>();
// Events
[System.Serializable] public class DropdownEvent : UnityEvent<int> { }
public DropdownEvent onValueChanged;
[System.Serializable] public class ItemTextChangedEvent : UnityEvent<TMP_Text> { }
public ItemTextChangedEvent onItemTextChanged;
// Audio
public AudioClip hoverSound;
public AudioClip clickSound;
// Other variables
[HideInInspector] public bool isOn;
[HideInInspector] public int index = 0;
[HideInInspector] public int siblingIndex = 0;
[HideInInspector] public TextMeshProUGUI setItemText;
[HideInInspector] public Image setItemImage;
EventTrigger triggerEvent;
Sprite imageHelper;
string textHelper;
#if UNITY_EDITOR
public bool extendEvents = false;
#endif
public enum AnimationType { Modular, Custom }
public enum PanelDirection { Bottom, Top }
[System.Serializable]
public class Item
{
public string itemName = "Dropdown Item";
public Sprite itemIcon;
[HideInInspector] public int itemIndex;
public UnityEvent OnItemSelection = new UnityEvent();
}
void Awake()
{
if (enableTrigger == true && triggerObject != null)
{
// triggerButton = gameObject.GetComponent<Button>();
triggerEvent = triggerObject.AddComponent<EventTrigger>();
EventTrigger.Entry entry = new EventTrigger.Entry();
entry.eventID = EventTriggerType.PointerClick;
entry.callback.AddListener((eventData) => { Animate(); });
triggerEvent.GetComponent<EventTrigger>().triggers.Add(entry);
}
if (setHighPriority == true)
{
if (contentCG == null) { contentCG = transform.Find("Content/Item List").GetComponent<CanvasGroup>(); }
contentCG.alpha = 1;
Canvas tempCanvas = contentCG.gameObject.AddComponent<Canvas>();
tempCanvas.overrideSorting = true;
tempCanvas.sortingOrder = 30000;
contentCG.gameObject.AddComponent<GraphicRaycaster>();
}
if (initAtStart == true && items.Count != 0) { SetupDropdown(); }
}
void Start()
{
if (animationType == AnimationType.Custom) { return; }
else if (animationType == AnimationType.Modular && dropdownAnimator != null) { Destroy(dropdownAnimator); }
}
void OnEnable()
{
if (listCG == null) { listCG = gameObject.GetComponentInChildren<CanvasGroup>(); }
if (listRect == null) { listRect = listCG.GetComponent<RectTransform>(); }
if (updateOnEnable == true && index < items.Count) { SetDropdownIndex(selectedItemIndex); }
listCG.alpha = 0;
listCG.interactable = false;
listCG.blocksRaycasts = false;
listRect.sizeDelta = new Vector2(listRect.sizeDelta.x, 0);
}
public void SetupDropdown()
{
if (dropdownAnimator == null) { dropdownAnimator = gameObject.GetComponent<Animator>(); }
if (enableScrollbar == false && scrollbar != null) { Destroy(scrollbar); }
if (itemList == null) { itemList = itemParent.GetComponent<VerticalLayoutGroup>(); }
UpdateItemLayout();
index = 0;
foreach (Transform child in itemParent) { Destroy(child.gameObject); }
for (int i = 0; i < items.Count; ++i)
{
GameObject go = Instantiate(itemObject, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
go.transform.SetParent(itemParent, false);
go.name = items[i].itemName;
setItemText = go.GetComponentInChildren<TextMeshProUGUI>();
textHelper = items[i].itemName;
setItemText.text = textHelper;
onItemTextChanged?.Invoke(setItemText);
Transform goImage = go.gameObject.transform.Find("Icon");
setItemImage = goImage.GetComponent<Image>();
if (items[i].itemIcon == null) { setItemImage.gameObject.SetActive(false); }
else { imageHelper = items[i].itemIcon; setItemImage.sprite = imageHelper; }
items[i].itemIndex = i;
Item mainItem = items[i];
Button itemButton = go.GetComponent<Button>();
itemButton.onClick.AddListener(Animate);
itemButton.onClick.AddListener(items[i].OnItemSelection.Invoke);
itemButton.onClick.AddListener(delegate
{
SetDropdownIndex(index = mainItem.itemIndex);
onValueChanged.Invoke(index = mainItem.itemIndex);
if (saveSelected == true) { PlayerPrefs.SetInt("Dropdown_" + saveKey, mainItem.itemIndex); }
});
}
if (selectedImage != null && enableIcon == false) { selectedImage.gameObject.SetActive(false); }
else if (selectedImage != null) { selectedImage.sprite = items[selectedItemIndex].itemIcon; }
if (selectedText != null) { selectedText.text = items[selectedItemIndex].itemName; onItemTextChanged?.Invoke(selectedText); }
if (saveSelected == true)
{
if (invokeAtStart == true) { items[PlayerPrefs.GetInt("Dropdown_" + saveKey)].OnItemSelection.Invoke(); }
else { SetDropdownIndex(PlayerPrefs.GetInt("Dropdown_" + saveKey)); }
}
else if (invokeAtStart == true) { items[selectedItemIndex].OnItemSelection.Invoke(); }
currentListParent = transform.parent;
}
// Obsolete
public void ChangeDropdownInfo(int itemIndex) { SetDropdownIndex(itemIndex); }
public void SetDropdownIndex(int itemIndex)
{
if (selectedImage != null && enableIcon == true && items[itemIndex].itemIcon != null) { selectedImage.gameObject.SetActive(true); selectedImage.sprite = items[itemIndex].itemIcon; }
else if (selectedImage != null && enableIcon == true && items[itemIndex].itemIcon == null) { selectedImage.gameObject.SetActive(false); }
if (selectedText != null) { selectedText.text = items[itemIndex].itemName; onItemTextChanged?.Invoke(selectedText); }
if (enableDropdownSounds == true && useClickSound == true) { soundSource.PlayOneShot(clickSound); }
selectedItemIndex = itemIndex;
}
public void Animate()
{
if (isOn == false && animationType == AnimationType.Modular)
{
isOn = true;
listCG.blocksRaycasts = true;
listCG.interactable = true;
listCG.gameObject.SetActive(true);
StopCoroutine("StartMinimize");
StopCoroutine("StartExpand");
StartCoroutine("StartExpand");
}
else if (isOn == true && animationType == AnimationType.Modular)
{
isOn = false;
listCG.blocksRaycasts = false;
listCG.interactable = false;
StopCoroutine("StartMinimize");
StopCoroutine("StartExpand");
StartCoroutine("StartMinimize");
}
else if (isOn == false && animationType == AnimationType.Custom)
{
dropdownAnimator.Play("Stylish In");
isOn = true;
StopCoroutine("StartMinimize");
StopCoroutine("StartExpand");
StartCoroutine("StartMinimize");
}
else if (isOn == true && animationType == AnimationType.Custom)
{
dropdownAnimator.Play("Stylish Out");
isOn = false;
StopCoroutine("StartMinimize");
StopCoroutine("StartExpand");
StartCoroutine("StartMinimize");
}
if (enableTrigger == true && isOn == false) { triggerObject.SetActive(false); }
else if (enableTrigger == true && isOn == true) { triggerObject.SetActive(true); }
if (enableTrigger == true && outOnPointerExit == true) { triggerObject.SetActive(false); }
}
public void Interactable(bool value)
{
isInteractable = value;
}
public void CreateNewItem(string title, Sprite icon, bool notify)
{
Item item = new Item();
item.itemName = title;
item.itemIcon = icon;
items.Add(item);
if (notify == true) { SetupDropdown(); }
}
public void CreateNewItem(string title, bool notify)
{
Item item = new Item();
item.itemName = title;
items.Add(item);
if (notify == true) { SetupDropdown(); }
}
public void CreateNewItem(string title)
{
Item item = new Item();
item.itemName = title;
items.Add(item);
SetupDropdown();
}
public void RemoveItem(string itemTitle, bool notify)
{
var item = items.Find(x => x.itemName == itemTitle);
items.Remove(item);
if (notify == true) { SetupDropdown(); }
}
public void RemoveItem(string itemTitle)
{
var item = items.Find(x => x.itemName == itemTitle);
items.Remove(item);
SetupDropdown();
}
public void UpdateItemLayout()
{
if (itemList == null)
return;
itemList.spacing = itemSpacing;
itemList.padding.top = itemPaddingTop;
itemList.padding.bottom = itemPaddingBottom;
itemList.padding.left = itemPaddingLeft;
itemList.padding.right = itemPaddingRight;
}
public void OnPointerClick(PointerEventData eventData)
{
if (isInteractable == false) { return; }
if (enableDropdownSounds == true && useClickSound == true) { soundSource.PlayOneShot(clickSound); }
Animate();
}
public void OnPointerEnter(PointerEventData eventData)
{
if (isInteractable == false) { return; }
if (enableDropdownSounds == true && useHoverSound == true) { soundSource.PlayOneShot(hoverSound); }
}
public void OnPointerExit(PointerEventData eventData)
{
if (isInteractable == false) { return; }
if (outOnPointerExit == true && isOn == true) { Animate(); isOn = false; }
}
public void OnSubmit(BaseEventData eventData)
{
if (isInteractable == false) { return; }
if (enableDropdownSounds == true && useClickSound == true) { soundSource.PlayOneShot(clickSound); }
Animate();
}
IEnumerator StartExpand()
{
float elapsedTime = 0;
Vector2 startPos = listRect.sizeDelta;
Vector2 endPos = new Vector2(listRect.sizeDelta.x, panelSize);
while (listRect.sizeDelta.y <= panelSize - 0.1f)
{
elapsedTime += Time.unscaledDeltaTime;
listCG.alpha += Time.unscaledDeltaTime * (curveSpeed * 2);
listRect.sizeDelta = Vector2.Lerp(startPos, endPos, animationCurve.Evaluate(elapsedTime * curveSpeed));
yield return null;
}
listCG.alpha = 1;
listRect.sizeDelta = endPos;
}
IEnumerator StartMinimize()
{
float elapsedTime = 0;
Vector2 startPos = listRect.sizeDelta;
Vector2 endPos = new Vector2(listRect.sizeDelta.x, 0);
while (listRect.sizeDelta.y >= 0.1f)
{
elapsedTime += Time.unscaledDeltaTime;
listCG.alpha -= Time.unscaledDeltaTime * (curveSpeed * 2);
listRect.sizeDelta = Vector2.Lerp(startPos, endPos, animationCurve.Evaluate(elapsedTime * curveSpeed));
yield return null;
}
listCG.alpha = 0;
listRect.sizeDelta = endPos;
listCG.gameObject.SetActive(false);
}
}
}

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#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
namespace Michsky.MUIP
{
[CustomEditor(typeof(CustomDropdown))]
public class CustomDropdownEditor : Editor
{
private GUISkin customSkin;
private CustomDropdown dTarget;
private UIManagerDropdown tempUIM;
private int currentTab;
private void OnEnable()
{
dTarget = (CustomDropdown)target;
try { tempUIM = dTarget.GetComponent<UIManagerDropdown>(); }
catch { }
if (EditorGUIUtility.isProSkin == true) { customSkin = MUIPEditorHandler.GetDarkEditor(customSkin); }
else { customSkin = MUIPEditorHandler.GetLightEditor(customSkin); }
if (dTarget.selectedItemIndex > dTarget.items.Count - 1) { dTarget.selectedItemIndex = 0; }
}
public override void OnInspectorGUI()
{
MUIPEditorHandler.DrawComponentHeader(customSkin, "Dropdown Top Header");
GUIContent[] toolbarTabs = new GUIContent[3];
toolbarTabs[0] = new GUIContent("Content");
toolbarTabs[1] = new GUIContent("Resources");
toolbarTabs[2] = new GUIContent("Settings");
currentTab = MUIPEditorHandler.DrawTabs(currentTab, toolbarTabs, customSkin);
if (GUILayout.Button(new GUIContent("Content", "Content"), customSkin.FindStyle("Tab Content")))
currentTab = 0;
if (GUILayout.Button(new GUIContent("Resources", "Resources"), customSkin.FindStyle("Tab Resources")))
currentTab = 1;
if (GUILayout.Button(new GUIContent("Settings", "Settings"), customSkin.FindStyle("Tab Settings")))
currentTab = 2;
GUILayout.EndHorizontal();
var items = serializedObject.FindProperty("items");
var onValueChanged = serializedObject.FindProperty("onValueChanged");
var onItemTextChanged = serializedObject.FindProperty("onItemTextChanged");
var triggerObject = serializedObject.FindProperty("triggerObject");
var selectedText = serializedObject.FindProperty("selectedText");
var selectedImage = serializedObject.FindProperty("selectedImage");
var itemParent = serializedObject.FindProperty("itemParent");
var itemObject = serializedObject.FindProperty("itemObject");
var scrollbar = serializedObject.FindProperty("scrollbar");
var listParent = serializedObject.FindProperty("listParent");
var listRect = serializedObject.FindProperty("listRect");
var listCG = serializedObject.FindProperty("listCG");
var animationType = serializedObject.FindProperty("animationType");
var panelDirection = serializedObject.FindProperty("panelDirection");
var panelSize = serializedObject.FindProperty("panelSize");
var curveSpeed = serializedObject.FindProperty("curveSpeed");
var animationCurve = serializedObject.FindProperty("animationCurve");
var saveSelected = serializedObject.FindProperty("saveSelected");
var saveKey = serializedObject.FindProperty("saveKey");
var enableIcon = serializedObject.FindProperty("enableIcon");
var enableTrigger = serializedObject.FindProperty("enableTrigger");
var enableScrollbar = serializedObject.FindProperty("enableScrollbar");
var outOnPointerExit = serializedObject.FindProperty("outOnPointerExit");
var setHighPriority = serializedObject.FindProperty("setHighPriority");
var invokeAtStart = serializedObject.FindProperty("invokeAtStart");
var initAtStart = serializedObject.FindProperty("initAtStart");
var selectedItemIndex = serializedObject.FindProperty("selectedItemIndex");
var enableDropdownSounds = serializedObject.FindProperty("enableDropdownSounds");
var useHoverSound = serializedObject.FindProperty("useHoverSound");
var useClickSound = serializedObject.FindProperty("useClickSound");
var hoverSound = serializedObject.FindProperty("hoverSound");
var clickSound = serializedObject.FindProperty("clickSound");
var soundSource = serializedObject.FindProperty("soundSource");
var itemSpacing = serializedObject.FindProperty("itemSpacing");
var itemPaddingLeft = serializedObject.FindProperty("itemPaddingLeft");
var itemPaddingRight = serializedObject.FindProperty("itemPaddingRight");
var itemPaddingTop = serializedObject.FindProperty("itemPaddingTop");
var itemPaddingBottom = serializedObject.FindProperty("itemPaddingBottom");
var extendEvents = serializedObject.FindProperty("extendEvents");
switch (currentTab)
{
case 0:
MUIPEditorHandler.DrawHeader(customSkin, "Content Header", 6);
if (Application.isPlaying == false && dTarget.items.Count != 0)
{
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.BeginHorizontal();
GUI.enabled = false;
EditorGUILayout.LabelField(new GUIContent("Selected Item:"), customSkin.FindStyle("Text"), GUILayout.Width(78));
GUI.enabled = true;
EditorGUILayout.LabelField(new GUIContent(dTarget.items[selectedItemIndex.intValue].itemName), customSkin.FindStyle("Text"));
GUILayout.EndHorizontal();
GUILayout.Space(2);
selectedItemIndex.intValue = EditorGUILayout.IntSlider(selectedItemIndex.intValue, 0, dTarget.items.Count - 1);
GUILayout.EndVertical();
}
else if (Application.isPlaying == true && dTarget.items.Count != 0)
{
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.BeginHorizontal();
GUI.enabled = false;
EditorGUILayout.LabelField(new GUIContent("Current Item:"), customSkin.FindStyle("Text"), GUILayout.Width(74));
EditorGUILayout.LabelField(new GUIContent(dTarget.items[dTarget.selectedItemIndex].itemName), customSkin.FindStyle("Text"));
GUILayout.EndHorizontal();
GUILayout.Space(2);
EditorGUILayout.IntSlider(dTarget.index, 0, dTarget.items.Count - 1);
GUI.enabled = true;
GUILayout.EndVertical();
}
else { EditorGUILayout.HelpBox("There is no item in the list.", MessageType.Warning); }
GUILayout.BeginVertical();
EditorGUI.indentLevel = 1;
EditorGUILayout.PropertyField(items, new GUIContent("Dropdown Items"), true);
EditorGUI.indentLevel = 0;
GUILayout.EndVertical();
MUIPEditorHandler.DrawHeader(customSkin, "Events Header", 10);
EditorGUILayout.PropertyField(onValueChanged, new GUIContent("On Value Changed"), true);
if (extendEvents.boolValue == true)
{
EditorGUILayout.PropertyField(onItemTextChanged, new GUIContent("On Item Text Changed"), true);
}
break;
case 1:
MUIPEditorHandler.DrawHeader(customSkin, "Core Header", 6);
MUIPEditorHandler.DrawProperty(triggerObject, customSkin, "Trigger Object");
MUIPEditorHandler.DrawProperty(selectedText, customSkin, "Selected Text");
MUIPEditorHandler.DrawProperty(selectedImage, customSkin, "Selected Image");
MUIPEditorHandler.DrawProperty(itemObject, customSkin, "Item Prefab");
MUIPEditorHandler.DrawProperty(itemParent, customSkin, "Item Parent");
MUIPEditorHandler.DrawProperty(scrollbar, customSkin, "Scrollbar");
if (dTarget.animationType == CustomDropdown.AnimationType.Modular)
{
MUIPEditorHandler.DrawProperty(listRect, customSkin, "List Rect");
MUIPEditorHandler.DrawProperty(listCG, customSkin, "List Canvas Group");
}
break;
case 2:
MUIPEditorHandler.DrawHeader(customSkin, "Customization Header", 6);
enableIcon.boolValue = MUIPEditorHandler.DrawToggle(enableIcon.boolValue, customSkin, "Enable Header Icon");
enableScrollbar.boolValue = MUIPEditorHandler.DrawToggle(enableScrollbar.boolValue, customSkin, "Enable Scrollbar");
extendEvents.boolValue = MUIPEditorHandler.DrawToggle(extendEvents.boolValue, customSkin, "Extend Events");
MUIPEditorHandler.DrawPropertyCW(itemSpacing, customSkin, "Item Spacing", 90);
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(new GUIContent("Item Padding"), customSkin.FindStyle("Text"), GUILayout.Width(90));
GUILayout.EndHorizontal();
EditorGUI.indentLevel = 1;
EditorGUILayout.PropertyField(itemPaddingTop, new GUIContent("Top"));
EditorGUILayout.PropertyField(itemPaddingBottom, new GUIContent("Bottom"));
EditorGUILayout.PropertyField(itemPaddingLeft, new GUIContent("Left"));
EditorGUILayout.PropertyField(itemPaddingRight, new GUIContent("Right"));
EditorGUI.indentLevel = 0;
GUILayout.EndVertical();
MUIPEditorHandler.DrawHeader(customSkin, "Animation Header", 10);
MUIPEditorHandler.DrawProperty(animationType, customSkin, "Animation Type");
if (dTarget.animationType == CustomDropdown.AnimationType.Modular)
{
// MUIPEditorHandler.DrawProperty(panelDirection, customSkin, "Panel Direction");
MUIPEditorHandler.DrawProperty(panelSize, customSkin, "Panel Size");
MUIPEditorHandler.DrawProperty(curveSpeed, customSkin, "Curve Speed");
MUIPEditorHandler.DrawProperty(animationCurve, customSkin, "Animation Curve");
}
MUIPEditorHandler.DrawHeader(customSkin, "Options Header", 10);
initAtStart.boolValue = MUIPEditorHandler.DrawToggle(initAtStart.boolValue, customSkin, "Initialize At Start");
invokeAtStart.boolValue = MUIPEditorHandler.DrawToggle(invokeAtStart.boolValue, customSkin, "Invoke At Start");
if (dTarget.selectedImage != null)
{
if (enableIcon.boolValue == true) { dTarget.selectedImage.enabled = true; }
else { dTarget.selectedImage.enabled = false; }
}
else
{
if (enableIcon.boolValue == true)
{
GUILayout.BeginHorizontal();
EditorGUILayout.HelpBox("'Selected Image' is not assigned. Go to Resources tab and assign the correct variable.", MessageType.Error);
GUILayout.EndHorizontal();
}
}
enableTrigger.boolValue = MUIPEditorHandler.DrawToggle(enableTrigger.boolValue, customSkin, "Enable Trigger");
if (enableTrigger.boolValue == true && dTarget.triggerObject == null) { EditorGUILayout.HelpBox("'Trigger Object' is missing from the resources.", MessageType.Warning); }
setHighPriority.boolValue = MUIPEditorHandler.DrawToggle(setHighPriority.boolValue, customSkin, "Set High Priority");
if (setHighPriority.boolValue == true) { EditorGUILayout.HelpBox("Set High Priority; renders the content above all objects when the dropdown is open.", MessageType.Info); }
outOnPointerExit.boolValue = MUIPEditorHandler.DrawToggle(outOnPointerExit.boolValue, customSkin, "Out On Pointer Exit");
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(-3);
enableDropdownSounds.boolValue = MUIPEditorHandler.DrawTogglePlain(enableDropdownSounds.boolValue, customSkin, "Enable Dropdown Sounds");
GUILayout.Space(3);
if (enableDropdownSounds.boolValue == true)
{
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(-3);
useHoverSound.boolValue = MUIPEditorHandler.DrawTogglePlain(useHoverSound.boolValue, customSkin, "Enable Hover Sound");
GUILayout.Space(3);
if (useHoverSound.boolValue == true)
MUIPEditorHandler.DrawProperty(hoverSound, customSkin, "Hover Sound");
GUILayout.EndVertical();
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(-3);
useClickSound.boolValue = MUIPEditorHandler.DrawTogglePlain(useClickSound.boolValue, customSkin, "Enable Click Sound");
GUILayout.Space(3);
if (useClickSound.boolValue == true)
MUIPEditorHandler.DrawProperty(clickSound, customSkin, "Click Sound");
GUILayout.EndVertical();
MUIPEditorHandler.DrawProperty(soundSource, customSkin, "Sound Source");
if (dTarget.soundSource == null)
{
EditorGUILayout.HelpBox("'Sound Source' is not assigned. Go to Resources tab or click the button to create a new audio source.", MessageType.Warning);
if (GUILayout.Button("+ Create a new one", customSkin.button))
{
dTarget.soundSource = dTarget.gameObject.AddComponent(typeof(AudioSource)) as AudioSource;
currentTab = 2;
}
}
}
GUILayout.EndVertical();
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(-3);
saveSelected.boolValue = MUIPEditorHandler.DrawTogglePlain(saveSelected.boolValue, customSkin, "Save Selected");
GUILayout.Space(3);
if (saveSelected.boolValue == true)
{
MUIPEditorHandler.DrawPropertyPlainCW(saveKey, customSkin, "Save Key:", 90);
EditorGUILayout.HelpBox("Each dropdown should has its own save key.", MessageType.Info);
}
GUILayout.EndVertical();
MUIPEditorHandler.DrawHeader(customSkin, "UIM Header", 10);
if (tempUIM != null)
{
MUIPEditorHandler.DrawUIManagerConnectedHeader();
tempUIM.overrideColors = MUIPEditorHandler.DrawToggle(tempUIM.overrideColors, customSkin, "Override Colors");
tempUIM.overrideFonts = MUIPEditorHandler.DrawToggle(tempUIM.overrideFonts, customSkin, "Override Fonts");
if (GUILayout.Button("Open UI Manager", customSkin.button))
EditorApplication.ExecuteMenuItem("Tools/Modern UI Pack/Show UI Manager");
if (GUILayout.Button("Disable UI Manager Connection", customSkin.button))
{
if (EditorUtility.DisplayDialog("Modern UI Pack", "Are you sure you want to disable UI Manager connection with the object? " +
"This operation cannot be undone.", "Yes", "Cancel"))
{
try { DestroyImmediate(tempUIM); }
catch { Debug.LogError("<b>[Dropdown]</b> Failed to delete UI Manager connection.", this); }
}
}
}
else if (tempUIM == null) { MUIPEditorHandler.DrawUIManagerDisconnectedHeader(); }
break;
}
if (Application.isPlaying == false) { this.Repaint(); }
serializedObject.ApplyModifiedProperties();
}
}
}
#endif

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using TMPro;
namespace Michsky.MUIP
{
public class DropdownMultiSelect : MonoBehaviour, IPointerExitHandler, IPointerClickHandler
{
// Resources
public GameObject triggerObject;
public Transform itemParent;
public GameObject itemObject;
public GameObject scrollbar;
private VerticalLayoutGroup itemList;
private Transform currentListParent;
public Transform listParent;
private Animator dropdownAnimator;
public TextMeshProUGUI setItemText;
// Settings
public bool isInteractable = true;
public bool initAtStart = true;
public bool enableIcon = true;
public bool enableTrigger = true;
public bool enableScrollbar = true;
public bool setHighPriorty = true;
public bool outOnPointerExit = false;
public bool isListItem = false;
public bool invokeAtStart = false;
[Range(1, 50)] public int itemPaddingTop = 8;
[Range(1, 50)] public int itemPaddingBottom = 8;
[Range(1, 50)] public int itemPaddingLeft = 8;
[Range(1, 50)] public int itemPaddingRight = 25;
[Range(1, 50)] public int itemSpacing = 8;
// Animation
public AnimationType animationType;
[Range(1, 25)] public float transitionSmoothness = 10;
[Range(1, 25)] public float sizeSmoothness = 15;
public float panelSize = 200;
public RectTransform listRect;
public CanvasGroup listCG;
bool isInTransition = false;
float closeOn;
// Items
[SerializeField]
public List<Item> items = new List<Item>();
// Other variables
int currentIndex;
Toggle currentToggle;
string textHelper;
bool isOn;
public int siblingIndex = 0;
EventTrigger triggerEvent;
[System.Serializable]
public class ToggleEvent : UnityEvent<bool> { }
public enum AnimationType { Modular, Stylish }
[System.Serializable]
public class Item
{
public string itemName = "Dropdown Item";
public bool isOn;
[HideInInspector] public int itemIndex;
[SerializeField] public ToggleEvent onValueChanged = new ToggleEvent();
}
void OnEnable()
{
if (animationType == AnimationType.Stylish) { return; }
else if (animationType == AnimationType.Modular && dropdownAnimator != null) { Destroy(dropdownAnimator); }
if (listCG == null) { listCG = gameObject.GetComponentInChildren<CanvasGroup>(); }
listCG.alpha = 0;
listCG.interactable = false;
listCG.blocksRaycasts = false;
if (listRect == null) { listRect = listCG.GetComponent<RectTransform>(); }
closeOn = gameObject.GetComponent<RectTransform>().sizeDelta.y;
listRect.sizeDelta = new Vector2(listRect.sizeDelta.x, closeOn);
}
void Awake()
{
if (initAtStart == true) { SetupDropdown(); }
currentListParent = transform.parent;
if (enableTrigger == true && triggerObject != null)
{
// triggerButton = gameObject.GetComponent<Button>();
triggerEvent = triggerObject.AddComponent<EventTrigger>();
EventTrigger.Entry entry = new EventTrigger.Entry();
entry.eventID = EventTriggerType.PointerClick;
entry.callback.AddListener((eventData) => { Animate(); });
triggerEvent.GetComponent<EventTrigger>().triggers.Add(entry);
}
}
void Update()
{
if (isInTransition == false)
return;
ProcessModularAnimation();
}
void ProcessModularAnimation()
{
if (isOn == true)
{
listCG.alpha += Time.unscaledDeltaTime * transitionSmoothness;
listRect.sizeDelta = Vector2.Lerp(listRect.sizeDelta, new Vector2(listRect.sizeDelta.x, panelSize), Time.unscaledDeltaTime * sizeSmoothness);
if (listRect.sizeDelta.y >= panelSize - 0.1f && listCG.alpha >= 1) { isInTransition = false; }
}
else
{
listCG.alpha -= Time.unscaledDeltaTime * transitionSmoothness;
listRect.sizeDelta = Vector2.Lerp(listRect.sizeDelta, new Vector2(listRect.sizeDelta.x, closeOn), Time.unscaledDeltaTime * sizeSmoothness);
if (listRect.sizeDelta.y <= closeOn + 0.1f && listCG.alpha <= 0) { isInTransition = false; this.enabled = false; }
}
}
public void SetupDropdown()
{
if (dropdownAnimator == null) { dropdownAnimator = gameObject.GetComponent<Animator>(); }
if (enableScrollbar == false && scrollbar != null) { Destroy(scrollbar); }
if (setHighPriorty == true) { transform.SetAsLastSibling(); }
if (itemList == null) { itemList = itemParent.GetComponent<VerticalLayoutGroup>(); }
UpdateItemLayout();
foreach (Transform child in itemParent) { Destroy(child.gameObject); }
for (int i = 0; i < items.Count; ++i)
{
GameObject go = Instantiate(itemObject, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
go.transform.SetParent(itemParent, false);
setItemText = go.GetComponentInChildren<TextMeshProUGUI>();
textHelper = items[i].itemName;
setItemText.text = textHelper;
items[i].itemIndex = i;
DropdownMultiSelect.Item mainItem = items[i];
Toggle itemToggle = go.GetComponent<Toggle>();
itemToggle.onValueChanged.AddListener(delegate { UpdateToggleData(mainItem.itemIndex); });
itemToggle.onValueChanged.AddListener(UpdateToggle);
itemToggle.onValueChanged.AddListener(items[i].onValueChanged.Invoke);
if (items[i].isOn == true) { itemToggle.isOn = true; }
else { itemToggle.isOn = false; }
if (invokeAtStart == true)
{
if (items[i].isOn == true) { items[i].onValueChanged.Invoke(true); }
else { items[i].onValueChanged.Invoke(false); }
}
}
currentListParent = transform.parent;
}
void UpdateToggle(bool value)
{
if (value == true) { currentToggle.isOn = true; items[currentIndex].isOn = true; }
else { currentToggle.isOn = false; items[currentIndex].isOn = false; }
}
void UpdateToggleData(int itemIndex)
{
currentIndex = itemIndex;
currentToggle = itemParent.GetChild(currentIndex).GetComponent<Toggle>();
}
public void Animate()
{
if (isOn == false && animationType == AnimationType.Modular)
{
isOn = true;
isInTransition = true;
this.enabled = true;
listCG.blocksRaycasts = true;
listCG.interactable = true;
if (isListItem == true)
{
siblingIndex = transform.GetSiblingIndex();
gameObject.transform.SetParent(listParent, true);
}
}
else if (isOn == true && animationType == AnimationType.Modular)
{
isOn = false;
isInTransition = true;
this.enabled = true;
listCG.blocksRaycasts = false;
listCG.interactable = false;
if (isListItem == true)
{
gameObject.transform.SetParent(currentListParent, true);
gameObject.transform.SetSiblingIndex(siblingIndex);
}
}
else if (isOn == false && animationType == AnimationType.Stylish)
{
dropdownAnimator.Play("Stylish In");
isOn = true;
if (isListItem == true)
{
siblingIndex = transform.GetSiblingIndex();
gameObject.transform.SetParent(listParent, true);
}
}
else if (isOn == true && animationType == AnimationType.Stylish)
{
dropdownAnimator.Play("Stylish Out");
isOn = false;
if (isListItem == true)
{
gameObject.transform.SetParent(currentListParent, true);
gameObject.transform.SetSiblingIndex(siblingIndex);
}
}
if (enableTrigger == true && isOn == false) { triggerObject.SetActive(false); }
else if (enableTrigger == true && isOn == true) { triggerObject.SetActive(true); }
if (enableTrigger == true && outOnPointerExit == true) { triggerObject.SetActive(false); }
if (setHighPriorty == true) { transform.SetAsLastSibling(); }
}
public void CreateNewItem(string title, bool value, bool notify)
{
Item item = new Item();
item.itemName = title;
item.isOn = value;
items.Add(item);
if (notify == true) { SetupDropdown(); }
}
public void CreateNewItem(string title, bool value)
{
Item item = new Item();
item.itemName = title;
item.isOn = value;
items.Add(item);
SetupDropdown();
}
public void CreateNewItem(string title)
{
Item item = new Item();
item.itemName = title;
items.Add(item);
}
public void RemoveItem(string itemTitle)
{
var item = items.Find(x => x.itemName == itemTitle);
items.Remove(item);
SetupDropdown();
}
public void UpdateItemLayout()
{
if (itemList != null)
{
itemList.spacing = itemSpacing;
itemList.padding.top = itemPaddingTop;
itemList.padding.bottom = itemPaddingBottom;
itemList.padding.left = itemPaddingLeft;
itemList.padding.right = itemPaddingRight;
}
}
public void OnPointerClick(PointerEventData eventData)
{
if (isInteractable == false) { return; }
Animate();
}
public void OnPointerExit(PointerEventData eventData)
{
if (outOnPointerExit == true && isOn == true)
{
Animate();
isOn = false;
if (isListItem == true) { gameObject.transform.SetParent(currentListParent, true); }
}
}
}
}

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#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
namespace Michsky.MUIP
{
[CustomEditor(typeof(DropdownMultiSelect))]
public class DropdownMultiSelectEditor : Editor
{
private GUISkin customSkin;
private DropdownMultiSelect dTarget;
private UIManagerDropdown tempUIM;
private int currentTab;
private void OnEnable()
{
dTarget = (DropdownMultiSelect)target;
try { tempUIM = dTarget.GetComponent<UIManagerDropdown>(); }
catch { }
if (EditorGUIUtility.isProSkin == true) { customSkin = MUIPEditorHandler.GetDarkEditor(customSkin); }
else { customSkin = MUIPEditorHandler.GetLightEditor(customSkin); }
}
public override void OnInspectorGUI()
{
MUIPEditorHandler.DrawComponentHeader(customSkin, "Dropdown Top Header");
GUIContent[] toolbarTabs = new GUIContent[3];
toolbarTabs[0] = new GUIContent("Content");
toolbarTabs[1] = new GUIContent("Resources");
toolbarTabs[2] = new GUIContent("Settings");
currentTab = MUIPEditorHandler.DrawTabs(currentTab, toolbarTabs, customSkin);
if (GUILayout.Button(new GUIContent("Content", "Content"), customSkin.FindStyle("Tab Content")))
currentTab = 0;
if (GUILayout.Button(new GUIContent("Resources", "Resources"), customSkin.FindStyle("Tab Resources")))
currentTab = 1;
if (GUILayout.Button(new GUIContent("Settings", "Settings"), customSkin.FindStyle("Tab Settings")))
currentTab = 2;
GUILayout.EndHorizontal();
var items = serializedObject.FindProperty("items");
var triggerObject = serializedObject.FindProperty("triggerObject");
var itemParent = serializedObject.FindProperty("itemParent");
var itemObject = serializedObject.FindProperty("itemObject");
var scrollbar = serializedObject.FindProperty("scrollbar");
var listParent = serializedObject.FindProperty("listParent");
var enableIcon = serializedObject.FindProperty("enableIcon");
var enableTrigger = serializedObject.FindProperty("enableTrigger");
var enableScrollbar = serializedObject.FindProperty("enableScrollbar");
var setHighPriorty = serializedObject.FindProperty("setHighPriorty");
var outOnPointerExit = serializedObject.FindProperty("outOnPointerExit");
var isListItem = serializedObject.FindProperty("isListItem");
var invokeAtStart = serializedObject.FindProperty("invokeAtStart");
var animationType = serializedObject.FindProperty("animationType");
var itemSpacing = serializedObject.FindProperty("itemSpacing");
var itemPaddingLeft = serializedObject.FindProperty("itemPaddingLeft");
var itemPaddingRight = serializedObject.FindProperty("itemPaddingRight");
var itemPaddingTop = serializedObject.FindProperty("itemPaddingTop");
var itemPaddingBottom = serializedObject.FindProperty("itemPaddingBottom");
var initAtStart = serializedObject.FindProperty("initAtStart");
var transitionSmoothness = serializedObject.FindProperty("transitionSmoothness");
var sizeSmoothness = serializedObject.FindProperty("sizeSmoothness");
var panelSize = serializedObject.FindProperty("panelSize");
var listRect = serializedObject.FindProperty("listRect");
var listCG = serializedObject.FindProperty("listCG");
switch (currentTab)
{
case 0:
MUIPEditorHandler.DrawHeader(customSkin, "Content Header", 6);
GUILayout.BeginVertical();
EditorGUI.indentLevel = 1;
EditorGUILayout.PropertyField(items, new GUIContent("Dropdown Items"), true);
EditorGUI.indentLevel = 0;
GUILayout.EndVertical();
break;
case 1:
MUIPEditorHandler.DrawHeader(customSkin, "Core Header", 6);
MUIPEditorHandler.DrawProperty(triggerObject, customSkin, "Trigger Object");
MUIPEditorHandler.DrawProperty(itemObject, customSkin, "Item Prefab");
MUIPEditorHandler.DrawProperty(itemParent, customSkin, "Item Parent");
MUIPEditorHandler.DrawProperty(scrollbar, customSkin, "Scrollbar");
MUIPEditorHandler.DrawProperty(listParent, customSkin, "List Parent");
if (dTarget.animationType == DropdownMultiSelect.AnimationType.Modular)
{
MUIPEditorHandler.DrawProperty(listRect, customSkin, "List Rect");
MUIPEditorHandler.DrawProperty(listCG, customSkin, "List Canvas Group");
}
break;
case 2:
MUIPEditorHandler.DrawHeader(customSkin, "Customization Header", 6);
enableIcon.boolValue = MUIPEditorHandler.DrawToggle(enableIcon.boolValue, customSkin, "Enable Header Icon");
enableScrollbar.boolValue = MUIPEditorHandler.DrawToggle(enableScrollbar.boolValue, customSkin, "Enable Scrollbar");
MUIPEditorHandler.DrawPropertyCW(itemSpacing, customSkin, "Item Spacing", 90);
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(new GUIContent("Item Padding"), customSkin.FindStyle("Text"), GUILayout.Width(90));
GUILayout.EndHorizontal();
EditorGUI.indentLevel = 1;
EditorGUILayout.PropertyField(itemPaddingTop, new GUIContent("Top"));
EditorGUILayout.PropertyField(itemPaddingBottom, new GUIContent("Bottom"));
EditorGUILayout.PropertyField(itemPaddingLeft, new GUIContent("Left"));
EditorGUILayout.PropertyField(itemPaddingRight, new GUIContent("Right"));
EditorGUI.indentLevel = 0;
GUILayout.EndVertical();
MUIPEditorHandler.DrawHeader(customSkin, "Animation Header", 10);
MUIPEditorHandler.DrawProperty(animationType, customSkin, "Animation Type");
if (dTarget.animationType == DropdownMultiSelect.AnimationType.Modular)
{
MUIPEditorHandler.DrawProperty(transitionSmoothness, customSkin, "Transition Speed");
MUIPEditorHandler.DrawProperty(sizeSmoothness, customSkin, "Size Smoothness");
MUIPEditorHandler.DrawProperty(panelSize, customSkin, "Panel Size");
}
MUIPEditorHandler.DrawHeader(customSkin, "Options Header", 10);
initAtStart.boolValue = MUIPEditorHandler.DrawToggle(initAtStart.boolValue, customSkin, "Initialize At Start");
invokeAtStart.boolValue = MUIPEditorHandler.DrawToggle(invokeAtStart.boolValue, customSkin, "Invoke At Start");
enableTrigger.boolValue = MUIPEditorHandler.DrawToggle(enableTrigger.boolValue, customSkin, "Enable Trigger");
if (enableTrigger.boolValue == true && dTarget.triggerObject == null)
{
GUILayout.BeginHorizontal();
EditorGUILayout.HelpBox("'Trigger Object' is not assigned. Go to Resources tab and assign the correct variable.", MessageType.Error);
GUILayout.EndHorizontal();
}
setHighPriorty.boolValue = MUIPEditorHandler.DrawToggle(setHighPriorty.boolValue, customSkin, "Set High Priorty");
outOnPointerExit.boolValue = MUIPEditorHandler.DrawToggle(outOnPointerExit.boolValue, customSkin, "Out On Pointer Exit");
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(-3);
isListItem.boolValue = MUIPEditorHandler.DrawTogglePlain(isListItem.boolValue, customSkin, "Is List Item");
GUILayout.Space(3);
if (isListItem.boolValue == true)
{
MUIPEditorHandler.DrawPropertyPlain(listParent, customSkin, "List Parent");
if (dTarget.listParent == null)
{
GUILayout.BeginHorizontal();
EditorGUILayout.HelpBox("'List Parent' is not assigned. Go to Resources tab and assign the correct variable.", MessageType.Error);
GUILayout.EndHorizontal();
}
}
GUILayout.EndVertical();
MUIPEditorHandler.DrawHeader(customSkin, "UIM Header", 10);
if (tempUIM != null)
{
MUIPEditorHandler.DrawUIManagerConnectedHeader();
tempUIM.overrideColors = MUIPEditorHandler.DrawToggle(tempUIM.overrideColors, customSkin, "Override Colors");
tempUIM.overrideFonts = MUIPEditorHandler.DrawToggle(tempUIM.overrideFonts, customSkin, "Override Fonts");
if (GUILayout.Button("Open UI Manager", customSkin.button))
EditorApplication.ExecuteMenuItem("Tools/Modern UI Pack/Show UI Manager");
if (GUILayout.Button("Disable UI Manager Connection", customSkin.button))
{
if (EditorUtility.DisplayDialog("Modern UI Pack", "Are you sure you want to disable UI Manager connection with the object? " +
"This operation cannot be undone.", "Yes", "Cancel"))
{
try { DestroyImmediate(tempUIM); }
catch { Debug.LogError("<b>[Dropdown]</b> Failed to delete UI Manager connection.", this); }
}
}
}
else if (tempUIM == null) { MUIPEditorHandler.DrawUIManagerDisconnectedHeader(); }
break;
}
if (Application.isPlaying == false) { this.Repaint(); }
serializedObject.ApplyModifiedProperties();
}
}
}
#endif

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