Insanely huge initial commit

This commit is contained in:
2026-02-21 17:04:05 -08:00
parent 9cdd36191a
commit 613d75914a
22525 changed files with 4035207 additions and 0 deletions

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using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using TMPro;
using UnityEngine.EventSystems;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif
namespace Michsky.MUIP
{
[ExecuteInEditMode]
public class ButtonManager : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler, ISubmitHandler
{
// Content
public Sprite buttonIcon;
public string buttonText = "Button";
[Range(0.1f, 10)] public float iconScale = 1;
[Range(10, 200)] public float textSize = 24;
// Auto Size
public bool autoFitContent = true;
public Padding padding;
[Range(0, 100)] public int spacing = 15;
public HorizontalLayoutGroup disabledLayout;
public HorizontalLayoutGroup normalLayout;
public HorizontalLayoutGroup highlightedLayout;
public HorizontalLayoutGroup mainLayout;
public ContentSizeFitter mainFitter;
public ContentSizeFitter targetFitter;
public RectTransform targetRect;
// Resources
public CanvasGroup normalCG;
public CanvasGroup highlightCG;
public CanvasGroup disabledCG;
public TextMeshProUGUI normalText;
public TextMeshProUGUI highlightedText;
public TextMeshProUGUI disabledText;
public Image normalImage;
public Image highlightImage;
public Image disabledImage;
public AudioSource soundSource;
public GameObject rippleParent;
// Settings
public bool isInteractable = true;
public bool enableIcon = false;
public bool enableText = true;
public bool useCustomContent = false;
public bool useCustomIconSize = false;
public bool useCustomTextSize = false;
public bool checkForDoubleClick = true;
public bool enableButtonSounds = false;
public bool useHoverSound = true;
public bool useClickSound = true;
public AudioClip hoverSound;
public AudioClip clickSound;
public bool useUINavigation = false;
public Navigation.Mode navigationMode = Navigation.Mode.Automatic;
public GameObject selectOnUp;
public GameObject selectOnDown;
public GameObject selectOnLeft;
public GameObject selectOnRight;
public bool wrapAround = false;
public bool useRipple = true;
[Range(0.1f, 1)] public float doubleClickPeriod = 0.25f;
[Range(0.25f, 15)] public float fadingMultiplier = 8;
public AnimationSolution animationSolution = AnimationSolution.ScriptBased;
// Events
public UnityEvent onClick = new UnityEvent();
public UnityEvent onDoubleClick = new UnityEvent();
public UnityEvent onHover = new UnityEvent();
public UnityEvent onLeave = new UnityEvent();
// Ripple
public RippleUpdateMode rippleUpdateMode = RippleUpdateMode.UnscaledTime;
public Sprite rippleShape;
[Range(0.1f, 5)] public float speed = 1f;
[Range(0.5f, 25)] public float maxSize = 4f;
public Color startColor = new Color(1f, 1f, 1f, 0.2f);
public Color transitionColor = new Color(1f, 1f, 1f, 0f);
public bool renderOnTop = false;
public bool centered = false;
// Helpers
Button targetButton;
bool isPointerOn;
bool waitingForDoubleClickInput;
#if UNITY_EDITOR
public bool isPreset;
public int latestTabIndex = 0;
#endif
public enum AnimationSolution { Custom, ScriptBased }
public enum RippleUpdateMode { Normal, UnscaledTime }
[System.Serializable] public class Padding { public int left = 20; public int right = 20; public int top = 5; public int bottom = 5; }
void OnEnable()
{
UpdateUI();
}
void OnDisable()
{
if (isInteractable == false)
return;
if (disabledCG != null) { disabledCG.alpha = 0; }
if (normalCG != null) { normalCG.alpha = 1; }
if (highlightCG != null) { highlightCG.alpha = 0; }
}
void Awake()
{
#if UNITY_EDITOR
if (!Application.isPlaying) { return; }
#endif
if (animationSolution == AnimationSolution.ScriptBased)
{
Animator tempAnimator = GetComponent<Animator>();
if (tempAnimator != null) { Destroy(tempAnimator); }
}
if (gameObject.GetComponent<Image>() == null)
{
Image raycastImg = gameObject.AddComponent<Image>();
raycastImg.color = new Color(0, 0, 0, 0);
raycastImg.raycastTarget = true;
}
if (useUINavigation == true) { AddUINavigation(); }
if (normalCG == null) { normalCG = new GameObject().AddComponent<CanvasGroup>(); normalCG.gameObject.AddComponent<RectTransform>(); normalCG.transform.SetParent(transform); normalCG.gameObject.name = "Normal"; }
if (highlightCG == null) { highlightCG = new GameObject().AddComponent<CanvasGroup>(); highlightCG.gameObject.AddComponent<RectTransform>(); highlightCG.transform.SetParent(transform); highlightCG.gameObject.name = "Highlight"; }
if (disabledCG == null) { disabledCG = new GameObject().AddComponent<CanvasGroup>(); disabledCG.gameObject.AddComponent<RectTransform>(); disabledCG.transform.SetParent(transform); disabledCG.gameObject.name = "Disabled"; }
if (useRipple == true && rippleParent != null) { rippleParent.SetActive(false); }
else if (useRipple == false && rippleParent != null) { Destroy(rippleParent); }
StartCoroutine("LayoutFix");
}
public void UpdateUI()
{
if (autoFitContent == false)
{
if (mainFitter != null) { mainFitter.enabled = false; }
if (mainLayout != null) { mainLayout.enabled = false; }
if (targetFitter != null)
{
targetFitter.enabled = false;
if (targetRect != null)
{
targetRect.anchorMin = new Vector2(0, 0);
targetRect.anchorMax = new Vector2(1, 1);
targetRect.offsetMin = new Vector2(0, 0);
targetRect.offsetMax = new Vector2(0, 0);
}
}
}
else
{
if (mainFitter != null) { mainFitter.enabled = true; }
if (mainLayout != null) { mainLayout.enabled = true; }
if (targetFitter != null) { targetFitter.enabled = true; }
}
if (disabledLayout != null) { disabledLayout.padding = new RectOffset(padding.left, padding.right, padding.top, padding.bottom); disabledLayout.spacing = spacing; }
if (normalLayout != null) { normalLayout.padding = new RectOffset(padding.left, padding.right, padding.top, padding.bottom); normalLayout.spacing = spacing; }
if (highlightedLayout != null) { highlightedLayout.padding = new RectOffset(padding.left, padding.right, padding.top, padding.bottom); highlightedLayout.spacing = spacing; }
if (normalCG != null && isInteractable == true) { normalCG.alpha = 1; }
if (disabledCG != null && isInteractable == false) { disabledCG.alpha = 1; }
if (highlightCG != null) { highlightCG.alpha = 0; }
if (useCustomContent == false)
{
// Set Text
if (enableText == true)
{
if (normalText != null)
{
normalText.gameObject.SetActive(true);
normalText.text = buttonText;
if (useCustomTextSize == false) { normalText.fontSize = textSize; }
}
if (highlightedText != null)
{
highlightedText.gameObject.SetActive(true);
highlightedText.text = buttonText;
if (useCustomTextSize == false) { highlightedText.fontSize = textSize; }
}
if (disabledText != null)
{
disabledText.gameObject.SetActive(true);
disabledText.text = buttonText;
if (useCustomTextSize == false) { disabledText.fontSize = textSize; }
}
}
else if (enableText == false)
{
if (normalText != null) { normalText.gameObject.SetActive(false); }
if (highlightedText != null) { highlightedText.gameObject.SetActive(false); }
if (disabledText != null) { disabledText.gameObject.SetActive(false); }
}
// Set Icon
if (enableIcon == true)
{
Vector3 tempScale = new Vector3(iconScale, iconScale, iconScale);
if (normalImage != null) { normalImage.transform.parent.gameObject.SetActive(true); normalImage.sprite = buttonIcon; normalImage.transform.localScale = tempScale; }
if (highlightImage != null) { highlightImage.transform.parent.gameObject.SetActive(true); highlightImage.sprite = buttonIcon; ; highlightImage.transform.localScale = tempScale; }
if (disabledImage != null) { disabledImage.transform.parent.gameObject.SetActive(true); disabledImage.sprite = buttonIcon; ; disabledImage.transform.localScale = tempScale; }
}
else
{
if (normalImage != null) { normalImage.transform.parent.gameObject.SetActive(false); }
if (highlightImage != null) { highlightImage.transform.parent.gameObject.SetActive(false); }
if (disabledImage != null) { disabledImage.transform.parent.gameObject.SetActive(false); }
}
}
#if UNITY_EDITOR
if (Application.isPlaying == false && autoFitContent == true)
{
LayoutRebuilder.ForceRebuildLayoutImmediate(GetComponent<RectTransform>());
if (disabledCG != null) { LayoutRebuilder.ForceRebuildLayoutImmediate(disabledCG.GetComponent<RectTransform>()); }
if (normalCG != null) { LayoutRebuilder.ForceRebuildLayoutImmediate(normalCG.GetComponent<RectTransform>()); }
if (highlightCG != null) { LayoutRebuilder.ForceRebuildLayoutImmediate(highlightCG.GetComponent<RectTransform>()); }
}
#endif
if (Application.isPlaying == false || gameObject.activeInHierarchy == false) { return; }
if (isInteractable == false) { StartCoroutine("SetDisabled"); }
else if (isInteractable == true && disabledCG.alpha == 1) { StartCoroutine("SetNormal"); }
StartCoroutine("LayoutFix");
}
public void SetText(string text) { buttonText = text; UpdateUI(); }
public void SetIcon(Sprite icon) { buttonIcon = icon; UpdateUI(); }
public void Interactable(bool value)
{
isInteractable = value;
if (gameObject.activeInHierarchy == false) { return; }
if (isInteractable == false) { StartCoroutine("SetDisabled"); }
else if (isInteractable == true && disabledCG.alpha == 1) { StartCoroutine("SetNormal"); }
}
public void AddUINavigation()
{
targetButton = gameObject.AddComponent<Button>();
targetButton.transition = Selectable.Transition.None;
Navigation customNav = new Navigation();
customNav.mode = navigationMode;
if (navigationMode == Navigation.Mode.Vertical || navigationMode == Navigation.Mode.Horizontal) { customNav.wrapAround = wrapAround; }
else if (navigationMode == Navigation.Mode.Explicit) { StartCoroutine("InitUINavigation", customNav); return; }
targetButton.navigation = customNav;
}
public void CreateRipple(Vector2 pos)
{
if (rippleParent != null)
{
GameObject rippleObj = new GameObject();
rippleObj.AddComponent<Image>();
rippleObj.GetComponent<Image>().sprite = rippleShape;
rippleObj.name = "Ripple";
rippleParent.SetActive(true);
rippleObj.transform.SetParent(rippleParent.transform);
if (renderOnTop == true) { rippleParent.transform.SetAsLastSibling(); }
else { rippleParent.transform.SetAsFirstSibling(); }
if (centered == true) { rippleObj.transform.localPosition = new Vector2(0f, 0f); }
else { rippleObj.transform.position = pos; }
rippleObj.AddComponent<Ripple>();
Ripple tempRipple = rippleObj.GetComponent<Ripple>();
tempRipple.speed = speed;
tempRipple.maxSize = maxSize;
tempRipple.startColor = startColor;
tempRipple.transitionColor = transitionColor;
if (rippleUpdateMode == RippleUpdateMode.Normal) { tempRipple.unscaledTime = false; }
else { tempRipple.unscaledTime = true; }
}
}
public void OnPointerClick(PointerEventData eventData)
{
if (isInteractable == false || eventData.button != PointerEventData.InputButton.Left) { return; }
if (enableButtonSounds == true && useClickSound == true && soundSource != null) { soundSource.PlayOneShot(clickSound); }
// Invoke click actions
onClick.Invoke();
// Check for double click
if (checkForDoubleClick == false) { return; }
if (waitingForDoubleClickInput == true)
{
onDoubleClick.Invoke();
waitingForDoubleClickInput = false;
return;
}
waitingForDoubleClickInput = true;
StopCoroutine("CheckForDoubleClick");
StartCoroutine("CheckForDoubleClick");
}
public void OnPointerDown(PointerEventData eventData)
{
if (isInteractable == false) { return; }
if (useRipple == true && isPointerOn == true)
#if ENABLE_LEGACY_INPUT_MANAGER
CreateRipple(Input.mousePosition);
#elif ENABLE_INPUT_SYSTEM
CreateRipple(Mouse.current.position.ReadValue());
#endif
}
public void OnPointerEnter(PointerEventData eventData)
{
if (isInteractable == false)
return;
if (enableButtonSounds == true && useHoverSound == true && soundSource != null) { soundSource.PlayOneShot(hoverSound); }
if (animationSolution == AnimationSolution.ScriptBased) { StartCoroutine("SetHighlight"); }
isPointerOn = true;
onHover.Invoke();
}
public void OnPointerExit(PointerEventData eventData)
{
if (isInteractable == false) { return; }
if (animationSolution == AnimationSolution.ScriptBased) { StartCoroutine("SetNormal"); }
isPointerOn = false;
onLeave.Invoke();
}
public void OnSelect(BaseEventData eventData)
{
if (isInteractable == false) { return; }
if (animationSolution == AnimationSolution.ScriptBased) { StartCoroutine("SetHighlight"); }
}
public void OnDeselect(BaseEventData eventData)
{
if (isInteractable == false) { return; }
if (animationSolution == AnimationSolution.ScriptBased) { StartCoroutine("SetNormal"); }
}
public void OnSubmit(BaseEventData eventData)
{
if (isInteractable == false) { return; }
if (animationSolution == AnimationSolution.ScriptBased) { StartCoroutine("SetNormal"); }
onClick.Invoke();
}
IEnumerator LayoutFix()
{
yield return new WaitForSecondsRealtime(0.025f);
LayoutRebuilder.ForceRebuildLayoutImmediate(GetComponent<RectTransform>());
if (disabledCG != null) { LayoutRebuilder.ForceRebuildLayoutImmediate(disabledCG.GetComponent<RectTransform>()); }
if (normalCG != null) { LayoutRebuilder.ForceRebuildLayoutImmediate(normalCG.GetComponent<RectTransform>()); }
if (highlightCG != null) { LayoutRebuilder.ForceRebuildLayoutImmediate(highlightCG.GetComponent<RectTransform>()); }
}
IEnumerator SetNormal()
{
StopCoroutine("SetHighlight");
StopCoroutine("SetDisabled");
while (normalCG.alpha < 0.99f)
{
normalCG.alpha += Time.unscaledDeltaTime * fadingMultiplier;
highlightCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
disabledCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
yield return null;
}
normalCG.alpha = 1;
highlightCG.alpha = 0;
disabledCG.alpha = 0;
}
IEnumerator SetHighlight()
{
StopCoroutine("SetNormal");
StopCoroutine("SetDisabled");
while (highlightCG.alpha < 0.99f)
{
normalCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
highlightCG.alpha += Time.unscaledDeltaTime * fadingMultiplier;
disabledCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
yield return null;
}
normalCG.alpha = 0;
highlightCG.alpha = 1;
disabledCG.alpha = 0;
}
IEnumerator SetDisabled()
{
StopCoroutine("SetNormal");
StopCoroutine("SetHighlight");
while (disabledCG.alpha < 0.99f)
{
normalCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
highlightCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
disabledCG.alpha += Time.unscaledDeltaTime * fadingMultiplier;
yield return null;
}
normalCG.alpha = 0;
highlightCG.alpha = 0;
disabledCG.alpha = 1;
}
IEnumerator CheckForDoubleClick()
{
yield return new WaitForSecondsRealtime(doubleClickPeriod);
waitingForDoubleClickInput = false;
}
IEnumerator InitUINavigation(Navigation nav)
{
yield return new WaitForSecondsRealtime(1);
if (selectOnUp != null) { nav.selectOnUp = selectOnUp.GetComponent<Selectable>(); }
if (selectOnDown != null) { nav.selectOnDown = selectOnDown.GetComponent<Selectable>(); }
if (selectOnLeft != null) { nav.selectOnLeft = selectOnLeft.GetComponent<Selectable>(); }
if (selectOnRight != null) { nav.selectOnRight = selectOnRight.GetComponent<Selectable>(); }
targetButton.navigation = nav;
}
}
}

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MonoImporter:
externalObjects: {}
serializedVersion: 2
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#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
using static Michsky.MUIP.ButtonManager;
namespace Michsky.MUIP
{
[CanEditMultipleObjects]
[CustomEditor(typeof(ButtonManager))]
public class ButtonManagerEditor : Editor
{
private GUISkin customSkin;
private ButtonManager buttonTarget;
private UIManagerButton tempUIM;
private void OnEnable()
{
buttonTarget = (ButtonManager)target;
try { tempUIM = buttonTarget.GetComponent<UIManagerButton>(); }
catch { }
if (EditorGUIUtility.isProSkin == true) { customSkin = MUIPEditorHandler.GetDarkEditor(customSkin); }
else { customSkin = MUIPEditorHandler.GetLightEditor(customSkin); }
}
public override void OnInspectorGUI()
{
MUIPEditorHandler.DrawComponentHeader(customSkin, "Button Top Header");
GUIContent[] toolbarTabs = new GUIContent[3];
toolbarTabs[0] = new GUIContent("Content");
toolbarTabs[1] = new GUIContent("Resources");
toolbarTabs[2] = new GUIContent("Settings");
buttonTarget.latestTabIndex = MUIPEditorHandler.DrawTabs(buttonTarget.latestTabIndex, toolbarTabs, customSkin);
if (GUILayout.Button(new GUIContent("Content", "Content"), customSkin.FindStyle("Tab Content")))
buttonTarget.latestTabIndex = 0;
if (GUILayout.Button(new GUIContent("Resources", "Resources"), customSkin.FindStyle("Tab Resources")))
buttonTarget.latestTabIndex = 1;
if (GUILayout.Button(new GUIContent("Settings", "Settings"), customSkin.FindStyle("Tab Settings")))
buttonTarget.latestTabIndex = 2;
GUILayout.EndHorizontal();
var normalCG = serializedObject.FindProperty("normalCG");
var highlightCG = serializedObject.FindProperty("highlightCG");
var disabledCG = serializedObject.FindProperty("disabledCG");
var normalText = serializedObject.FindProperty("normalText");
var highlightedText = serializedObject.FindProperty("highlightedText");
var disabledText = serializedObject.FindProperty("disabledText");
var normalImageObj = serializedObject.FindProperty("normalImage");
var highlightImageObj = serializedObject.FindProperty("highlightImage");
var disabledImageObj = serializedObject.FindProperty("disabledImage");
var rippleParent = serializedObject.FindProperty("rippleParent");
var soundSource = serializedObject.FindProperty("soundSource");
var buttonIcon = serializedObject.FindProperty("buttonIcon");
var buttonText = serializedObject.FindProperty("buttonText");
var iconScale = serializedObject.FindProperty("iconScale");
var textSize = serializedObject.FindProperty("textSize");
var hoverSound = serializedObject.FindProperty("hoverSound");
var clickSound = serializedObject.FindProperty("clickSound");
var autoFitContent = serializedObject.FindProperty("autoFitContent");
var padding = serializedObject.FindProperty("padding");
var spacing = serializedObject.FindProperty("spacing");
var disabledLayout = serializedObject.FindProperty("disabledLayout");
var normalLayout = serializedObject.FindProperty("normalLayout");
var highlightedLayout = serializedObject.FindProperty("highlightedLayout");
var mainLayout = serializedObject.FindProperty("mainLayout");
var mainFitter = serializedObject.FindProperty("mainFitter");
var targetFitter = serializedObject.FindProperty("targetFitter");
var targetRect = serializedObject.FindProperty("targetRect");
var isInteractable = serializedObject.FindProperty("isInteractable");
var enableIcon = serializedObject.FindProperty("enableIcon");
var enableText = serializedObject.FindProperty("enableText");
var useCustomIconSize = serializedObject.FindProperty("useCustomIconSize");
var useCustomTextSize = serializedObject.FindProperty("useCustomTextSize");
var useUINavigation = serializedObject.FindProperty("useUINavigation");
var navigationMode = serializedObject.FindProperty("navigationMode");
var wrapAround = serializedObject.FindProperty("wrapAround");
var selectOnUp = serializedObject.FindProperty("selectOnUp");
var selectOnDown = serializedObject.FindProperty("selectOnDown");
var selectOnLeft = serializedObject.FindProperty("selectOnLeft");
var selectOnRight = serializedObject.FindProperty("selectOnRight");
var checkForDoubleClick = serializedObject.FindProperty("checkForDoubleClick");
var enableButtonSounds = serializedObject.FindProperty("enableButtonSounds");
var useHoverSound = serializedObject.FindProperty("useHoverSound");
var useClickSound = serializedObject.FindProperty("useClickSound");
var useRipple = serializedObject.FindProperty("useRipple");
var fadingMultiplier = serializedObject.FindProperty("fadingMultiplier");
var doubleClickPeriod = serializedObject.FindProperty("doubleClickPeriod");
var animationSolution = serializedObject.FindProperty("animationSolution");
var useCustomContent = serializedObject.FindProperty("useCustomContent");
var renderOnTop = serializedObject.FindProperty("renderOnTop");
var centered = serializedObject.FindProperty("centered");
var rippleUpdateMode = serializedObject.FindProperty("rippleUpdateMode");
var rippleShape = serializedObject.FindProperty("rippleShape");
var speed = serializedObject.FindProperty("speed");
var maxSize = serializedObject.FindProperty("maxSize");
var startColor = serializedObject.FindProperty("startColor");
var transitionColor = serializedObject.FindProperty("transitionColor");
var onClick = serializedObject.FindProperty("onClick");
var onDoubleClick = serializedObject.FindProperty("onDoubleClick");
var onHover = serializedObject.FindProperty("onHover");
var onLeave = serializedObject.FindProperty("onLeave");
switch (buttonTarget.latestTabIndex)
{
case 0:
MUIPEditorHandler.DrawHeader(customSkin, "Content Header", 6);
if (useCustomContent.boolValue == false)
{
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(-3);
enableIcon.boolValue = MUIPEditorHandler.DrawTogglePlain(enableIcon.boolValue, customSkin, "Enable Icon");
GUILayout.Space(4);
if (enableIcon.boolValue == true)
{
MUIPEditorHandler.DrawPropertyCW(buttonIcon, customSkin, "Button Icon", 80);
if (useCustomIconSize.boolValue == false) { MUIPEditorHandler.DrawPropertyCW(iconScale, customSkin, "Icon Scale", 80); }
}
GUILayout.EndVertical();
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(-3);
enableText.boolValue = MUIPEditorHandler.DrawTogglePlain(enableText.boolValue, customSkin, "Enable Text");
GUILayout.Space(4);
if (enableText.boolValue == true)
{
MUIPEditorHandler.DrawPropertyCW(buttonText, customSkin, "Button Text", 80);
if (useCustomTextSize.boolValue == false) { MUIPEditorHandler.DrawPropertyCW(textSize, customSkin, "Text Size", 80); }
}
GUILayout.EndVertical();
buttonTarget.UpdateUI();
}
else { EditorGUILayout.HelpBox("'Use Custom Content' is enabled. Content is now managed manually.", MessageType.Info); }
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(-3);
autoFitContent.boolValue = MUIPEditorHandler.DrawTogglePlain(autoFitContent.boolValue, customSkin, "Auto-Fit Content");
GUILayout.Space(4);
if (autoFitContent.boolValue == true)
{
GUILayout.BeginHorizontal(EditorStyles.helpBox);
EditorGUI.indentLevel = 1;
EditorGUILayout.PropertyField(padding, new GUIContent(" Padding"), true);
EditorGUI.indentLevel = 0;
GUILayout.EndHorizontal();
MUIPEditorHandler.DrawProperty(spacing, customSkin, "Spacing");
}
GUILayout.EndVertical();
if (Application.isPlaying == true && GUILayout.Button("Refresh", customSkin.button)) { buttonTarget.UpdateUI(); }
MUIPEditorHandler.DrawHeader(customSkin, "Events Header", 10);
EditorGUILayout.PropertyField(onClick, new GUIContent("On Click"), true);
EditorGUILayout.PropertyField(onDoubleClick, new GUIContent("On Double Click"), true);
EditorGUILayout.PropertyField(onHover, new GUIContent("On Hover"), true);
EditorGUILayout.PropertyField(onLeave, new GUIContent("On Leave"), true);
break;
case 1:
MUIPEditorHandler.DrawHeader(customSkin, "Core Header", 6);
MUIPEditorHandler.DrawProperty(normalCG, customSkin, "Normal CG");
MUIPEditorHandler.DrawProperty(highlightCG, customSkin, "Highlight CG");
MUIPEditorHandler.DrawProperty(disabledCG, customSkin, "Disabled CG");
if (enableText.boolValue == true)
{
MUIPEditorHandler.DrawProperty(normalText, customSkin, "Normal Text");
MUIPEditorHandler.DrawProperty(highlightedText, customSkin, "Highlighted Text");
MUIPEditorHandler.DrawProperty(disabledText, customSkin, "Disabled Text");
}
if (enableIcon.boolValue == true)
{
MUIPEditorHandler.DrawProperty(normalImageObj, customSkin, "Normal Icon");
MUIPEditorHandler.DrawProperty(highlightImageObj, customSkin, "Highlight Icon");
MUIPEditorHandler.DrawProperty(disabledImageObj, customSkin, "Disabled Icon");
}
MUIPEditorHandler.DrawProperty(disabledLayout, customSkin, "Disabled Layout");
MUIPEditorHandler.DrawProperty(normalLayout, customSkin, "Normal Layout");
MUIPEditorHandler.DrawProperty(highlightedLayout, customSkin, "Highlighted Layout");
if (autoFitContent.boolValue == true)
{
MUIPEditorHandler.DrawProperty(mainLayout, customSkin, "Main Layout");
MUIPEditorHandler.DrawProperty(mainFitter, customSkin, "Main Fitter");
MUIPEditorHandler.DrawProperty(targetFitter, customSkin, "Target Fitter");
MUIPEditorHandler.DrawProperty(targetRect, customSkin, "Target Rect");
}
if (useRipple.boolValue == true) { MUIPEditorHandler.DrawProperty(rippleParent, customSkin, "Ripple Parent"); }
break;
case 2:
MUIPEditorHandler.DrawHeader(customSkin, "Options Header", 6);
MUIPEditorHandler.DrawProperty(animationSolution, customSkin, "Animation Solution");
MUIPEditorHandler.DrawProperty(fadingMultiplier, customSkin, "Fading Multiplier");
MUIPEditorHandler.DrawProperty(doubleClickPeriod, customSkin, "Double Click Period");
isInteractable.boolValue = MUIPEditorHandler.DrawToggle(isInteractable.boolValue, customSkin, "Is Interactable");
if (useCustomContent.boolValue == true || enableText.boolValue == false) { GUI.enabled = false; }
useCustomTextSize.boolValue = MUIPEditorHandler.DrawToggle(useCustomTextSize.boolValue, customSkin, "Use Custom Text Size");
GUI.enabled = true;
useCustomContent.boolValue = MUIPEditorHandler.DrawToggle(useCustomContent.boolValue, customSkin, "Use Custom Content");
checkForDoubleClick.boolValue = MUIPEditorHandler.DrawToggle(checkForDoubleClick.boolValue, customSkin, "Check For Double Click");
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(-3);
useUINavigation.boolValue = MUIPEditorHandler.DrawTogglePlain(useUINavigation.boolValue, customSkin, "Use UI Navigation");
GUILayout.Space(4);
if (useUINavigation.boolValue == true)
{
GUILayout.BeginVertical(EditorStyles.helpBox);
MUIPEditorHandler.DrawPropertyPlain(navigationMode, customSkin, "Navigation Mode");
if (buttonTarget.navigationMode == UnityEngine.UI.Navigation.Mode.Horizontal)
{
EditorGUI.indentLevel = 1;
// GUILayout.Space(-3);
wrapAround.boolValue = MUIPEditorHandler.DrawToggle(wrapAround.boolValue, customSkin, "Wrap Around");
// GUILayout.Space(4);
EditorGUI.indentLevel = 0;
}
else if (buttonTarget.navigationMode == UnityEngine.UI.Navigation.Mode.Vertical)
{
wrapAround.boolValue = MUIPEditorHandler.DrawTogglePlain(wrapAround.boolValue, customSkin, "Wrap Around");
}
else if (buttonTarget.navigationMode == UnityEngine.UI.Navigation.Mode.Explicit)
{
EditorGUI.indentLevel = 1;
MUIPEditorHandler.DrawPropertyPlain(selectOnUp, customSkin, "Select On Up");
MUIPEditorHandler.DrawPropertyPlain(selectOnDown, customSkin, "Select On Down");
MUIPEditorHandler.DrawPropertyPlain(selectOnLeft, customSkin, "Select On Left");
MUIPEditorHandler.DrawPropertyPlain(selectOnRight, customSkin, "Select On Right");
EditorGUI.indentLevel = 0;
}
GUILayout.EndVertical();
}
GUILayout.EndVertical();
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(-3);
enableButtonSounds.boolValue = MUIPEditorHandler.DrawTogglePlain(enableButtonSounds.boolValue, customSkin, "Enable Button Sounds");
GUILayout.Space(4);
if (enableButtonSounds.boolValue == true)
{
MUIPEditorHandler.DrawProperty(soundSource, customSkin, "Sound Source");
if (useHoverSound.boolValue == true) { MUIPEditorHandler.DrawProperty(hoverSound, customSkin, "Hover Sound"); }
if (useClickSound.boolValue == true) { MUIPEditorHandler.DrawProperty(clickSound, customSkin, "Click Sound"); }
useHoverSound.boolValue = MUIPEditorHandler.DrawToggle(useHoverSound.boolValue, customSkin, "Enable Hover Sound");
useClickSound.boolValue = MUIPEditorHandler.DrawToggle(useClickSound.boolValue, customSkin, "Enable Click Sound");
if (buttonTarget.soundSource == null) { EditorGUILayout.HelpBox("'Sound Source' is missing.", MessageType.Warning); }
}
GUILayout.EndVertical();
MUIPEditorHandler.DrawHeader(customSkin, "Customization Header", 10);
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(-2);
useRipple.boolValue = MUIPEditorHandler.DrawTogglePlain(useRipple.boolValue, customSkin, "Use Ripple");
GUILayout.Space(4);
if (useRipple.boolValue == true)
{
renderOnTop.boolValue = MUIPEditorHandler.DrawToggle(renderOnTop.boolValue, customSkin, "Render On Top");
centered.boolValue = MUIPEditorHandler.DrawToggle(centered.boolValue, customSkin, "Centered");
MUIPEditorHandler.DrawProperty(rippleUpdateMode, customSkin, "Update Mode");
MUIPEditorHandler.DrawProperty(rippleShape, customSkin, "Shape");
MUIPEditorHandler.DrawProperty(speed, customSkin, "Speed");
MUIPEditorHandler.DrawProperty(maxSize, customSkin, "Max Size");
MUIPEditorHandler.DrawProperty(startColor, customSkin, "Start Color");
MUIPEditorHandler.DrawProperty(transitionColor, customSkin, "Transition Color");
}
GUILayout.EndVertical();
MUIPEditorHandler.DrawHeader(customSkin, "UIM Header", 10);
if (tempUIM != null)
{
MUIPEditorHandler.DrawUIManagerConnectedHeader();
tempUIM.overrideColors = MUIPEditorHandler.DrawToggle(tempUIM.overrideColors, customSkin, "Override Colors");
tempUIM.overrideFonts = MUIPEditorHandler.DrawToggle(tempUIM.overrideFonts, customSkin, "Override Fonts");
if (GUILayout.Button("Open UI Manager", customSkin.button))
EditorApplication.ExecuteMenuItem("Tools/Modern UI Pack/Show UI Manager");
if (GUILayout.Button("Disable UI Manager Connection", customSkin.button))
{
if (EditorUtility.DisplayDialog("Modern UI Pack", "Are you sure you want to disable UI Manager connection with the object? " +
"This operation cannot be undone.", "Yes", "Cancel"))
{
try { DestroyImmediate(tempUIM); }
catch { Debug.LogError("<b>[Horizontal Selector]</b> Failed to delete UI Manager connection.", this); }
}
}
}
else if (tempUIM == null)
{
if (buttonTarget.isPreset == true) { MUIPEditorHandler.DrawUIManagerPresetHeader(); }
else
{
MUIPEditorHandler.DrawUIManagerDisconnectedHeader();
if (GUILayout.Button("Restore UI Manager", customSkin.button))
{
UIManagerButton uimb = buttonTarget.gameObject.AddComponent<UIManagerButton>();
try
{
//
}
catch { DestroyImmediate(uimb); Debug.LogError("<b>[Modern UI Pack]</b> Cannot restore the UI Manager connection."); }
}
}
}
break;
}
if (Application.isPlaying == false) { this.Repaint(); }
serializedObject.ApplyModifiedProperties();
}
}
}
#endif

View File

@@ -0,0 +1,11 @@
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