Insanely huge initial commit

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2026-02-21 17:04:05 -08:00
parent 9cdd36191a
commit 613d75914a
22525 changed files with 4035207 additions and 0 deletions

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// Copyright (c) Meta Platforms, Inc. and affiliates.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Lofelt.NiceVibrations
{
public class WobbleButton : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler
{
public RenderMode ParentCanvasRenderMode { get; protected set; }
[Header("Bindings")]
public Camera TargetCamera;
public AudioSource SpringAudioSource;
public Animator TargetAnimator;
[Header("Haptics")]
public HapticSource SpringHapticSource;
[Header("Colors")]
public Image TargetModel;
[Header("Wobble")]
public float OffDuration = 0.1f;
public float MaxRange;
public AnimationCurve WobbleCurve;
public float DragResetDuration = 4f;
public float WobbleFactor = 2f;
protected Vector3 _neutralPosition;
protected Canvas _canvas;
protected Vector3 _newTargetPosition;
protected Vector3 _eventPosition;
protected Vector2 _workPosition;
protected float _initialZPosition;
protected bool _dragging;
protected int _pointerID;
protected PointerEventData _pointerEventData;
protected RectTransform _rectTransform;
protected Vector3 _dragEndedPosition;
protected float _dragEndedAt;
protected Vector3 _dragResetDirection;
protected bool _pointerOn = false;
protected bool _draggedOnce = false;
protected int _sparkAnimationParameter;
protected long[] _wobbleAndroidPattern = { 0, 40, 40, 80 };
protected int[] _wobbleAndroidAmplitude = { 0, 40, 0, 80 };
protected virtual void Start()
{
}
public virtual void SetPitch(float newPitch)
{
SpringAudioSource.pitch = newPitch;
SpringHapticSource.frequencyShift = NiceVibrationsDemoHelpers.Remap(newPitch, 0.3f, 1f, -1.0f, 1.0f);
}
public virtual void Initialization()
{
_sparkAnimationParameter = Animator.StringToHash("Spark");
ParentCanvasRenderMode = GetComponentInParent<Canvas>().renderMode;
_canvas = GetComponentInParent<Canvas>();
_initialZPosition = transform.position.z;
_rectTransform = this.gameObject.GetComponent<RectTransform>();
SetNeutralPosition();
}
public virtual void SetNeutralPosition()
{
_neutralPosition = _rectTransform.transform.position;
}
protected virtual Vector3 GetWorldPosition(Vector3 testPosition)
{
if (ParentCanvasRenderMode == RenderMode.ScreenSpaceCamera)
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(_canvas.transform as RectTransform, testPosition, _canvas.worldCamera, out _workPosition);
return _canvas.transform.TransformPoint(_workPosition);
}
else
{
return testPosition;
}
}
protected virtual void Update()
{
if (_pointerOn && !_dragging)
{
_newTargetPosition = GetWorldPosition(_pointerEventData.position);
float distance = (_newTargetPosition - _neutralPosition).magnitude;
if (distance < MaxRange)
{
_dragging = true;
}
else
{
_dragging = false;
}
}
if (_dragging)
{
StickToPointer();
}
else
{
GoBackToInitialPosition();
}
}
protected virtual void StickToPointer()
{
_draggedOnce = true;
_eventPosition = _pointerEventData.position;
_newTargetPosition = GetWorldPosition(_eventPosition);
// We clamp the stick's position to let it move only inside its defined max range
_newTargetPosition = Vector2.ClampMagnitude(_newTargetPosition - _neutralPosition, MaxRange);
_newTargetPosition = _neutralPosition + _newTargetPosition;
_newTargetPosition.z = _initialZPosition;
transform.position = _newTargetPosition;
}
protected virtual void GoBackToInitialPosition()
{
if (!_draggedOnce)
{
return;
}
if (Time.time - _dragEndedAt < DragResetDuration)
{
float time = Remap(Time.time - _dragEndedAt, 0f, DragResetDuration, 0f, 1f);
float value = WobbleCurve.Evaluate(time) * WobbleFactor;
_newTargetPosition = Vector3.LerpUnclamped(_neutralPosition, _dragEndedPosition, value);
_newTargetPosition.z = _initialZPosition;
}
else
{
_newTargetPosition = _neutralPosition;
_newTargetPosition.z = _initialZPosition;
}
transform.position = _newTargetPosition;
}
public virtual void OnPointerEnter(PointerEventData data)
{
_pointerID = data.pointerId;
_pointerEventData = data;
_pointerOn = true;
}
public virtual void OnPointerExit(PointerEventData data)
{
_eventPosition = _pointerEventData.position;
_newTargetPosition = GetWorldPosition(_eventPosition);
_newTargetPosition = Vector2.ClampMagnitude(_newTargetPosition - _neutralPosition, MaxRange);
_newTargetPosition = _neutralPosition + _newTargetPosition;
_newTargetPosition.z = _initialZPosition;
_dragging = false;
_dragEndedPosition = _newTargetPosition;
_dragEndedAt = Time.time;
_dragResetDirection = _dragEndedPosition - _neutralPosition;
_pointerOn = false;
TargetAnimator.SetTrigger(_sparkAnimationParameter);
SpringAudioSource.Play();
SpringHapticSource.Play();
}
protected virtual float Remap(float x, float A, float B, float C, float D)
{
float remappedValue = C + (x - A) / (B - A) * (D - C);
return remappedValue;
}
}
}

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// Copyright (c) Meta Platforms, Inc. and affiliates.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Lofelt.NiceVibrations
{
public class WobbleDemoManager : DemoManager
{
public Camera ButtonCamera;
public RectTransform ContentZone;
public WobbleButton WobbleButtonPrefab;
public Vector2 PrefabSize = new Vector2(200f, 200f);
public float Margin = 20f;
public float Padding = 20f;
protected List<WobbleButton> Buttons;
protected Canvas _canvas;
protected Vector3 _position = Vector3.zero;
protected virtual void Start()
{
_canvas = GetComponentInParent<Canvas>();
float horizontalF = (ContentZone.rect.width - 2 * Padding) / (PrefabSize.x + Margin);
float verticalF = (ContentZone.rect.height - 2 * Padding) / (PrefabSize.y + Margin);
int horizontal = Mathf.FloorToInt(horizontalF);
int vertical = Mathf.FloorToInt(verticalF);
float centerH = (ContentZone.rect.width - (Padding * 2) - (horizontal * PrefabSize.x) - (horizontal - 1) * Margin) / 2f;
float centerV = (ContentZone.rect.height - (Padding * 2) - (vertical * PrefabSize.x) - (vertical - 1) * Margin) / 2f;
Buttons = new List<WobbleButton>();
for (int i = 0; i < horizontal; i++)
{
for (int j = 0; j < vertical; j++)
{
_position.x = centerH + Padding + PrefabSize.x / 2f + i * (PrefabSize.x + Margin);
_position.y = centerV + Padding + PrefabSize.y / 2f + j * (PrefabSize.y + Margin);
_position.z = 0f;
WobbleButton button = Instantiate(WobbleButtonPrefab);
button.transform.SetParent(ContentZone.transform);
Buttons.Add(button);
RectTransform rectTransform = button.GetComponent<RectTransform>();
rectTransform.anchorMin = Vector2.zero;
rectTransform.anchorMax = Vector2.zero;
button.name = "WobbleButton" + i + j;
button.transform.localScale = Vector3.one;
rectTransform.anchoredPosition3D = _position;
button.TargetCamera = ButtonCamera;
button.Initialization();
}
}
int counter = 0;
foreach (WobbleButton wbutton in Buttons)
{
float newPitch = NiceVibrationsDemoHelpers.Remap(counter, 0f, Buttons.Count, 0.3f, 1f);
wbutton.SetPitch(newPitch);
counter++;
}
}
}
}

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