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ihob/Assets/ProCamera2D/Runtime/Code/Core/ShakePreset.cs

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2026-02-21 17:04:05 -08:00
using UnityEngine;
namespace Com.LuisPedroFonseca.ProCamera2D
{
[System.Serializable]
[CreateAssetMenu(menuName = "ProCamera2D/Shake Preset")]
public class ShakePreset : ScriptableObject
{
public Vector3 Strength = new Vector2(10, 10);
[Range(.02f, 3f)]
public float Duration = .5f;
[Range(1, 100)]
public int Vibrato = 10;
[Range(0f, 1f)]
public float Randomness = .1f;
[Range(0f, .5f)]
public float Smoothness = .1f;
public bool UseRandomInitialAngle = true;
[Range(0f, 360f)]
public float InitialAngle;
public Vector3 Rotation;
public bool IgnoreTimeScale;
}
}