42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
|
|
/*
|
|||
|
|
* Credit to:
|
|||
|
|
* http://blog.boredmormongames.com/2014/08/object-pooling.html
|
|||
|
|
*/
|
|||
|
|
|
|||
|
|
using UnityEngine;
|
|||
|
|
using System.Collections;
|
|||
|
|
using System.Collections.Generic;
|
|||
|
|
|
|||
|
|
namespace Com.LuisPedroFonseca.ProCamera2D.TopDownShooter
|
|||
|
|
{
|
|||
|
|
public class Pool : MonoBehaviour
|
|||
|
|
{
|
|||
|
|
public GameObject thing;
|
|||
|
|
private List<GameObject> things = new List<GameObject>();
|
|||
|
|
|
|||
|
|
public GameObject nextThing
|
|||
|
|
{
|
|||
|
|
get
|
|||
|
|
{
|
|||
|
|
if (things.Count < 1)
|
|||
|
|
{
|
|||
|
|
GameObject newClone = (GameObject)Instantiate(thing);
|
|||
|
|
newClone.transform.parent = transform;
|
|||
|
|
newClone.SetActive(false);
|
|||
|
|
things.Add(newClone);
|
|||
|
|
PoolMember poolMember = newClone.AddComponent<PoolMember>();
|
|||
|
|
poolMember.pool = this;
|
|||
|
|
}
|
|||
|
|
GameObject clone = things[0];
|
|||
|
|
things.RemoveAt(0);
|
|||
|
|
clone.SetActive(true);
|
|||
|
|
return clone;
|
|||
|
|
}
|
|||
|
|
set
|
|||
|
|
{
|
|||
|
|
value.SetActive(false);
|
|||
|
|
things.Add(value);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|