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ihob/Assets/ProCamera2D/Examples/TopDownShooter/Scripts/DoorKey.cs

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2026-02-21 17:04:05 -08:00
using UnityEngine;
using System.Collections;
namespace Com.LuisPedroFonseca.ProCamera2D.TopDownShooter
{
public class DoorKey : MonoBehaviour
{
public Door Door;
public string PickupTag = "Player";
public ProCamera2DCinematics Cinematics;
void OnTriggerEnter(Collider other)
{
if (other.transform.CompareTag(PickupTag) && !Door.IsOpen)
{
Door.OpenDoor();
if (Cinematics != null)
Cinematics.Play();
Destroy(this.gameObject);
}
}
}
}