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ihob/Assets/PegLegIo/scripts/EnemyController_Stupid.cs

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2026-02-21 17:04:05 -08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyController_Stupid : MonoBehaviour
{
[SerializeField] Rigidbody2D body;
[SerializeField] float diff = 10.0f;
[SerializeField] float smoothness = 2f;
[SerializeField] int border = 32;
int intentX = 0;
int intentY = 0;
// Start is called before the first frame update
void Start()
{
body = GetComponent<Rigidbody2D>();
StartCoroutine(PickSomewhere());
}
IEnumerator PickSomewhere() {
while (true) {
intentX = Random.Range(-480/2 + border, 480/2 - border);
intentY = Random.Range(-270/2 + border, 270/2 - border);
yield return new WaitForSeconds(100.0f / diff);
}
}
// Update is called once per frame
void FixedUpdate()
{
Vector2 vel = body.velocity;
Vector2.SmoothDamp(transform.position,
new Vector2(intentX, intentY),
ref vel,
smoothness);
body.velocity = vel;
}
}