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ihob/Assets/PegLegIo/scripts/EnemyController_Jumper.cs

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2026-02-21 17:04:05 -08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyController_Jumper : MonoBehaviour {
[SerializeField] Rigidbody2D body;
[SerializeField] float diff = 10.0f;
[SerializeField] float jumpSpeed = 200f;
[SerializeField] float runSpeed = 10f;
// Start is called before the first frame update
void Start() {
body = GetComponent<Rigidbody2D>();
StartCoroutine(PickSomewhere());
}
IEnumerator PickSomewhere() {
while (true) {
yield return new WaitForSeconds(100.0f / diff);
if (Random.Range(0.0f, 1.0f) > 0.5) {
body.velocity = new Vector2(Random.Range(-1.0f, 1.0f) * runSpeed, body.velocity.y);
}
}
}
// Update is called once per frame
void FixedUpdate() {
body.velocity = new Vector2(body.velocity.x, Mathf.Clamp(body.velocity.y, -1*jumpSpeed, jumpSpeed));
}
}