28 lines
710 B
C#
28 lines
710 B
C#
|
|
using System.Collections;
|
||
|
|
using System.Collections.Generic;
|
||
|
|
using UnityEngine;
|
||
|
|
using UnityEngine.UI;
|
||
|
|
|
||
|
|
public class VNObjectController : MonoBehaviour
|
||
|
|
{
|
||
|
|
[SerializeField] public List<Sprite> backgrounds;
|
||
|
|
[SerializeField] public List<Sprite> sprites;
|
||
|
|
[SerializeField] public List<Sprite> spriteExpressions;
|
||
|
|
[SerializeField] public List<Sprite> spriteHairs;
|
||
|
|
[SerializeField] public List<Sprite> spriteOverlays;
|
||
|
|
[SerializeField] public List<AudioClip> voiceBank;
|
||
|
|
[SerializeField] public List<AudioClip> musicBank;
|
||
|
|
|
||
|
|
// Start is called before the first frame update
|
||
|
|
void Start()
|
||
|
|
{
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
// Update is called once per frame
|
||
|
|
void Update()
|
||
|
|
{
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|