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ihob/Assets/Scripts/MainMenu/MainMenuController.cs

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2026-02-21 17:04:05 -08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Com.LuisPedroFonseca.ProCamera2D;
using UnityEngine.SceneManagement;
public class MainMenuController : MonoBehaviour
{
[SerializeField] ProCamera2DTransitionsFX transition;
[SerializeField] RectTransform menuPanel;
void NewGame() {
VNData.NextScene = Dialogue.Intro;
SceneManager.LoadScene("SceneViewer");
}
void Continue() {
Debug.Log("Start Load");
GameData.Load();
Debug.Log("End Load");
SceneManager.LoadScene("Manager");
}
void Quit() {
Application.Quit();
}
void StartTransition() {
Debug.Log("TODO: Make a sound");
transition.TransitionExit();
menuPanel.gameObject.SetActive(false);
}
public void PressedNewGame() {
transition.OnTransitionExitEnded = NewGame;
StartTransition();
}
public void PressedContinue() {
transition.OnTransitionExitEnded = Continue;
StartTransition();
}
public void PressedQuit() {
transition.OnTransitionExitEnded = Quit;
StartTransition();
}
// Start is called before the first frame update
void Start()
{
transition.TransitionEnter();
}
// Update is called once per frame
void Update()
{
}
}