55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using TMPro;
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public class TalentTabController : MonoBehaviour, IPointerDownHandler
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{
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[SerializeField] TalentPanelController panel;
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[SerializeField] int tabIndex = -1;
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[SerializeField] TextMeshProUGUI textName;
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[SerializeField] TextMeshProUGUI textEnergy;
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[SerializeField] TextMeshProUGUI textStatus;
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[SerializeField] TextMeshProUGUI textTips;
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[HideInInspector] GameStateController gameStateController;
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public void OnPointerDown(PointerEventData eventData) {
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gameStateController.HandleSelect(tabIndex);
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}
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public void setPanelActive(bool active) {
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panel.gameObject.SetActive(active);
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}
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private void Awake() {
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// All pop-up panels start inactive.
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if (panel) {
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panel.gameObject.SetActive(false);
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}
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}
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// Start is called before the first frame update
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void Start()
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{
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gameStateController = GameObject.FindGameObjectWithTag("GameStateController").GetComponent<GameStateController>();
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// Load name and level from GameData.
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textName.SetText(((Employee)tabIndex).ToString() + " LV" + GameData.GLOBAL.employeeStats[tabIndex].level);
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Debug.Log("TODO: Load talent image and whatnot into tab from GameData");
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}
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private string GetTalentStatus() {
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// TODO: Implement from talentState and Talent controller (maybe)
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return "Somewhere";
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}
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private void LateUpdate() {
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// Load current stats from TalentState.
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textEnergy.SetText(gameStateController.talentState[tabIndex].energy.ToString());
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textStatus.SetText(GetTalentStatus());
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textTips.SetText("$" + gameStateController.talentState[tabIndex].tips.ToString());
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}
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}
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