57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Michsky.MUIP
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{
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[ExecuteInEditMode]
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public class UIManagerAnimatedIcon : MonoBehaviour
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{
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[Header("Settings")]
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public UIManager UIManagerAsset;
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[Header("Resources")]
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public List<GameObject> images = new List<GameObject>();
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public List<GameObject> imagesWithAlpha = new List<GameObject>();
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void Awake()
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{
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if (UIManagerAsset == null) { UIManagerAsset = Resources.Load<UIManager>("MUIP Manager"); }
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this.enabled = true;
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if (UIManagerAsset.enableDynamicUpdate == false)
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{
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UpdateAnimatedIcon();
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this.enabled = false;
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}
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}
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void Update()
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{
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if (UIManagerAsset == null) { return; }
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if (UIManagerAsset.enableDynamicUpdate == true) { UpdateAnimatedIcon(); }
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}
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void UpdateAnimatedIcon()
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{
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for (int i = 0; i < images.Count; ++i)
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{
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if (images[i] == null)
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continue;
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Image currentImage = images[i].GetComponent<Image>();
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currentImage.color = UIManagerAsset.animatedIconColor;
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}
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for (int i = 0; i < imagesWithAlpha.Count; ++i)
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{
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if (imagesWithAlpha[i] == null)
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continue;
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Image currentAlphaImage = imagesWithAlpha[i].GetComponent<Image>();
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currentAlphaImage.color = new Color(UIManagerAsset.animatedIconColor.r, UIManagerAsset.animatedIconColor.g, UIManagerAsset.animatedIconColor.b, currentAlphaImage.color.a);
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}
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}
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}
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}
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