Files
fnl/Assets/Scripts/Work/ArrowController.cs
2026-02-21 16:46:09 -08:00

39 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ArrowController : MonoBehaviour
{
// Left, down, up, right arrow sprites.
[SerializeField] public Sprite[] arrowSprites;
[SerializeField] public GameObject successObject;
[SerializeField] public GameObject failObject;
[SerializeField] public Image image;
[SerializeField] public Image bgImage;
public int key = 0;
public void Init()
{
image.sprite = arrowSprites[key];
}
public void Succeed()
{
GameObject o = Instantiate(successObject);
o.transform.position = transform.position;
o.transform.SetParent(this.transform);
image.color = Color.clear;
bgImage.color = Color.clear;
}
public void Fail()
{
GameObject o = Instantiate(failObject);
o.transform.position = transform.position;
o.transform.SetParent(this.transform);
image.color = Color.clear;
bgImage.color = Color.clear;
}
}