Files
fnl/Assets/Extensions/Le Tai's Asset/TranslucentImage/Demo/Scripts/PlatformPreset.cs
2026-02-21 16:46:09 -08:00

41 lines
1.3 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
namespace LeTai.Asset.TranslucentImage.Demo
{
public class PlatformPreset : MonoBehaviour
{
public Preset[] presets;
// Use this for initialization
void Start()
{
Slider sizeSlider = GameObject.Find("Size Slider").GetComponent<Slider>();
Slider iterationSlider = GameObject.Find("Iteration Slider").GetComponent<Slider>();
Slider downsampleSlider = GameObject.Find("Downsample Slider").GetComponent<Slider>();
Slider maxUpdateRateField = GameObject.Find("Max update rate Slider").GetComponent<Slider>();
foreach (Preset preset in presets)
{
if (preset.platform == Application.platform)
{
sizeSlider.value = preset.size;
iterationSlider.value = preset.iteration;
downsampleSlider.value = preset.downsample;
maxUpdateRateField.value = preset.maxUpdateRate;
}
}
}
}
[Serializable]
public struct Preset
{
public RuntimePlatform platform;
public float size;
public int iteration;
public int downsample;
public float maxUpdateRate;
}
}