Files
fnl/Assets/Extensions/ProCamera2D/Examples/TopDownShooter/Scripts/Pool/Pool.cs
2026-02-21 16:46:09 -08:00

42 lines
1.2 KiB
C#

/*
* Credit to:
* http://blog.boredmormongames.com/2014/08/object-pooling.html
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Com.LuisPedroFonseca.ProCamera2D.TopDownShooter
{
public class Pool : MonoBehaviour
{
public GameObject thing;
private List<GameObject> things = new List<GameObject>();
public GameObject nextThing
{
get
{
if (things.Count < 1)
{
GameObject newClone = (GameObject)Instantiate(thing);
newClone.transform.parent = transform;
newClone.SetActive(false);
things.Add(newClone);
PoolMember poolMember = newClone.AddComponent<PoolMember>();
poolMember.pool = this;
}
GameObject clone = things[0];
things.RemoveAt(0);
clone.SetActive(true);
return clone;
}
set
{
value.SetActive(false);
things.Add(value);
}
}
}
}