262 lines
14 KiB
C#
262 lines
14 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public partial class VNDataScripts {
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public static Dictionary<Dialogue, List<DialogueInteraction>>
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TASK_SCRIPTS2 = new Dictionary<Dialogue, List<DialogueInteraction>>() {
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{ Dialogue.Task_Photos1,
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new List<DialogueInteraction>() {
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new DialogueInteraction(Character.None, "*snap* *snap* *snap*...") {
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backgroundIndex = 0,
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},
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new DialogueInteraction(Character.Her, "There’s no way this shit would sell, dude. Who would just want pictures?") {
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audioClipIndex = 0,
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},
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new DialogueInteraction(Character.You, "Gotta start small. I’ll put these out there to build a following."),
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new DialogueInteraction(Character.You, "We’ll make more exciting content once there’s an audience for it– and believe me, they’re out there."),
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new DialogueInteraction(Character.You, "Besides, you look cute in these photos."),
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new DialogueInteraction(Character.None, "She pauses and blushes a little."),
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new DialogueInteraction(Character.Her, "*Scoff*... Well, fine. If you say so.") {
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backgroundIndex = 1,
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audioClipIndex = 1,
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},
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new DialogueInteraction(Character.None, "*snap* *snap* *snap*..."),
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}
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},
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// =====
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{ Dialogue.Task_Photos2,
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new List<DialogueInteraction>() {
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new DialogueInteraction(Character.None, "This time, we've got some vids to film for her OnlyFarts account."),
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new DialogueInteraction(Character.None, "*snap* *snap* *snap*...") {
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backgroundIndex = 0,
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},
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new DialogueInteraction(Character.Her, "I don’t get it. He really just wants a closeup of me flexing my pooper?") {
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audioClipIndex = 0,
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},
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new DialogueInteraction(Character.You, "...Can you not call it that?"),
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new DialogueInteraction(Character.Her, "Everyone knows what goes on down there.") {
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audioClipIndex = 1,
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},
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new DialogueInteraction(Character.Her, "Besides, what about all those titty pics we just took? Can’t we just give him that set?") {
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audioClipIndex = 2,
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},
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new DialogueInteraction(Character.You, "Some clients know exactly what they want. Just be glad they were specific this time."),
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new DialogueInteraction(Character.You, "It’s all just poses anyway. What’s the difference to you?"),
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new DialogueInteraction(Character.Her, "The difference is that showing my tits off doesn’t make me have to fart.") {
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audioClipIndex = 3,
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},
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new DialogueInteraction(Character.Her, "Hurry up and start recording before I make you regret it.") {
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audioClipIndex = 4,
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},
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new DialogueInteraction(Character.You, "...Action."),
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new DialogueInteraction(Character.None, "*snap* *snap* *snap*..."),
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}
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},
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// =====
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{ Dialogue.Task_Photos3,
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new List<DialogueInteraction>() {
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new DialogueInteraction(Character.You, "Action!"),
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new DialogueInteraction(Character.None, "*snap* *snap* *snap*...") {
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backgroundIndex = 0,
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},
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new DialogueInteraction(Character.Her, "Hey, big boy… Thanks for buying another custom photoset.") {
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audioClipIndex = 0,
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},
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new DialogueInteraction(Character.Her, "Here’s a little bonus just for you.") {
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audioClipIndex = 1,
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},
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new DialogueInteraction(Character.None, "She spreads wide open right in front of the camera, showing off for her anonymous client."),
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new DialogueInteraction(Character.None, "This client’s one of our regulars, and always pays through the nose for her pics."),
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new DialogueInteraction(Character.Her, "Heheh... *giggle* Ahnn...") {
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audioClipIndex = 2,
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},
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new DialogueInteraction(Character.None, "We’re in for a big tip this time…"),
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}
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},
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// =====
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{ Dialogue.Task_Cosplay,
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new List<DialogueInteraction>() {
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new DialogueInteraction(Character.None, "*snap* *snap* *snap*...") {
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backgroundIndex = 0,
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},
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new DialogueInteraction(Character.None, "Wearing a sexy business uniform, she takes up a haughty posture."),
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new DialogueInteraction(Character.You, "That’s perfect, hold that pose."),
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new DialogueInteraction(Character.Her, "Rnngh...") {
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audioClipIndex = 0,
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},
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new DialogueInteraction(Character.Her, "I can’t believe dudes online want to see this shit.") {
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audioClipIndex = 1,
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},
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new DialogueInteraction(Character.Her, "This outfit just reminds me of my mom.") {
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audioClipIndex = 2,
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},
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new DialogueInteraction(Character.Her, "...Stuck-up bitch.") {
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audioClipIndex = 3,
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},
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new DialogueInteraction(Character.None, "*snap* *snap* *snap*..."),
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new DialogueInteraction(Character.Her, "Are you even listening?") {
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audioClipIndex = 4,
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},
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new DialogueInteraction(Character.You, "Honestly, not really. But your vibe right now is perfect for these photos."),
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new DialogueInteraction(Character.You, "Pull up the skirt a little."),
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new DialogueInteraction(Character.Her, "RRRGGH!") {
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audioClipIndex = 5,
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},
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new DialogueInteraction(Character.None, "Slightly embarrassed, she bundles the pencil skirt up as she shifts posture."),
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new DialogueInteraction(Character.None, "Some luxurious panties peek out from underneath."),
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new DialogueInteraction(Character.You, "Bingo. This photo set is gonna make a killing."),
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new DialogueInteraction(Character.Her, "You better be right.") {
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audioClipIndex = 6,
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},
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new DialogueInteraction(Character.None, "*snap* *snap* *snap*..."),
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}
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},
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// =====
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{ Dialogue.Task_Fuck1,
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new List<DialogueInteraction>() {
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new DialogueInteraction(Character.None, "Heh...") {
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backgroundIndex = 0,
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},
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new DialogueInteraction(Character.You, "Looking good up there."),
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new DialogueInteraction(Character.Her, "Shut up.") {
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audioClipIndex = 0,
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},
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new DialogueInteraction(Character.Her, "I haven’t f–ked anyone in a while, so…") {
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audioClipIndex = 1,
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},
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new DialogueInteraction(Character.Her, "Just tell me if it hurts.") {
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audioClipIndex = 2,
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},
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new DialogueInteraction(Character.None, "She slowly lowers herself onto your member."),
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new DialogueInteraction(Character.You, "Ahh..."),
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new DialogueInteraction(Character.Her, "~~-- ~~... ~~, ~~, ~~, ~~...") {
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audioClipIndex = 3,
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},
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new DialogueInteraction(Character.Her, "~~! ~~! ~~! ~~! ~~! ~~! ~~! ~~...") {
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audioClipIndex = 4,
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},
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new DialogueInteraction(Character.Her, "Augh, fuck.") {
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audioClipIndex = 5,
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},
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new DialogueInteraction(Character.Her, "~~! ~~! ~~! ~~! --! ~~!") {
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audioClipIndex = 6,
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},
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new DialogueInteraction(Character.Her, "~~-- -- --- -- --- --- --!") {
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audioClipIndex = 7,
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},
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new DialogueInteraction(Character.You, "H-hold on, I’m gonna–!"),
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new DialogueInteraction(Character.Her, "~~//... //... //, //, //...") {
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audioClipIndex = 8,
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},
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new DialogueInteraction(Character.Her, "Ha... ha... he...") {
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audioClipIndex = 9,
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},
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new DialogueInteraction(Character.You, "Haa, haa, haa..."),
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new DialogueInteraction(Character.Her, "Phew... That was... nice.") {
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audioClipIndex = 10,
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},
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new DialogueInteraction(Character.None, "That was a close one."),
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}
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},
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// =====
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{ Dialogue.Task_Fuck2,
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new List<DialogueInteraction>() {
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new DialogueInteraction(Character.None, "You position yourself squarely on top of her, missionary style.") {
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backgroundIndex = 0,
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},
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new DialogueInteraction(Character.You, "Alright... You know what happens next, right?"),
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new DialogueInteraction(Character.Her, "Duh. Do you think I’m stupid?") {
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audioClipIndex = 1,
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},
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new DialogueInteraction(Character.You, "..."),
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new DialogueInteraction(Character.Her, "Nngh...") {
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audioClipIndex = 2,
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},
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new DialogueInteraction(Character.You, "I’m gonna go in now."),
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new DialogueInteraction(Character.Her, "~~. ~~. ~~. ~~. ~~. ~~. ~~. ~~...") {
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audioClipIndex = 3,
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},
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new DialogueInteraction(Character.Her, "~~... ~~... ~~... ~~, ~~, ~~, ~~, ~~...") {
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audioClipIndex = 4,
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},
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new DialogueInteraction(Character.None, "Hmm. Sounds like she’s a fan of this position"),
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new DialogueInteraction(Character.Her, "~~! ~~! ~~!! ~~! ~~! ~~! --! --!") {
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audioClipIndex = 5,
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},
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new DialogueInteraction(Character.You, "Ha… Ha… I can’t… hold much longer–"),
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new DialogueInteraction(Character.Her, "--!! --!! --!! --!! !! !! !!") {
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audioClipIndex = 6,
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},
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new DialogueInteraction(Character.You, "Urk--"),
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new DialogueInteraction(Character.None, "You pull out and spray her stomach down."),
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new DialogueInteraction(Character.Her, "Ha... Ha... Hmm... Not inside this time?") {
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audioClipIndex = 7,
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},
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new DialogueInteraction(Character.You, "Phew... Nope, too dangerous."),
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new DialogueInteraction(Character.Her, "Maybe next time then.") {
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audioClipIndex = 8,
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},
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}
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},
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// =====
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{ Dialogue.Task_FuckCosplay,
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new List<DialogueInteraction>() {
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new DialogueInteraction(Character.None, "We decided to do some doggy in her frilly undies.") {
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backgroundIndex = 0,
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},
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new DialogueInteraction(Character.None, "She's being a bitch about it, as usual."),
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new DialogueInteraction(Character.Her, "Well? Put it in, dickhead. I ain’t got all day.") {
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audioClipIndex = 0,
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},
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new DialogueInteraction(Character.You, "I'm pretty sure you do have all day, but..."),
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new DialogueInteraction(Character.Her, "Shut up and fuck me already.") {
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audioClipIndex = 1,
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},
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new DialogueInteraction(Character.None, "You plunge deep into her, catching her off-guard."),
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new DialogueInteraction(Character.Her, "Aiee!") {
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audioClipIndex = 2,
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},
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new DialogueInteraction(Character.Her, "Ha-- ~~, ~~, ~~, ~~, ~~, ~~, ~~, ~~...") {
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audioClipIndex = 3,
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},
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new DialogueInteraction(Character.Her, "~~! ~~! ~~! ~~! ~~! ~~! ~~! ~~!") {
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audioClipIndex = 4,
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},
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new DialogueInteraction(Character.Her, "Come on, man. Put your back into it!") {
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audioClipIndex = 5,
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},
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new DialogueInteraction(Character.Her, "Push harder-- aeee!") {
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audioClipIndex = 6,
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},
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new DialogueInteraction(Character.Her, "!! !! !! !! !! !! !! !! !! !!") {
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audioClipIndex = 7,
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},
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new DialogueInteraction(Character.Her, "-!! -!! -!! -!! -!! -!! -!! -!!") {
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audioClipIndex = 8,
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},
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new DialogueInteraction(Character.Her, "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!") {
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audioClipIndex = 9,
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},
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new DialogueInteraction(Character.You, "Hoo! I’m getting close–"),
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new DialogueInteraction(Character.Her, "Auuungh-- Yeah! Cum inside me! Do it!") {
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audioClipIndex = 10,
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},
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new DialogueInteraction(Character.Her, "Ah! !! !! ! !! !! !! !! !! ! ! !!") {
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audioClipIndex = 11,
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},
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new DialogueInteraction(Character.Her, "!!!!!!! ~~~~~ !!!!!!!! ~~~~~~~~...") {
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audioClipIndex = 12,
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},
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new DialogueInteraction(Character.Her, "*Cough cough cough*") {
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audioClipIndex = 13,
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},
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new DialogueInteraction(Character.You, "Phew... Wow. That was incredible."),
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new DialogueInteraction(Character.Her, "Ha... Ha... Ha... ...") {
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audioClipIndex = 14,
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},
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}
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},
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};
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}
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