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fnl/Assets/Scripts/Scripts/Scripts_Tasks2.cs
2026-02-21 16:46:09 -08:00

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class VNDataScripts {
public static Dictionary<Dialogue, List<DialogueInteraction>>
TASK_SCRIPTS2 = new Dictionary<Dialogue, List<DialogueInteraction>>() {
{ Dialogue.Task_Photos1,
new List<DialogueInteraction>() {
new DialogueInteraction(Character.None, "*snap* *snap* *snap*...") {
backgroundIndex = 0,
},
new DialogueInteraction(Character.Her, "Theres no way this shit would sell, dude. Who would just want pictures?") {
audioClipIndex = 0,
},
new DialogueInteraction(Character.You, "Gotta start small. Ill put these out there to build a following."),
new DialogueInteraction(Character.You, "Well make more exciting content once theres an audience for it and believe me, theyre out there."),
new DialogueInteraction(Character.You, "Besides, you look cute in these photos."),
new DialogueInteraction(Character.None, "She pauses and blushes a little."),
new DialogueInteraction(Character.Her, "*Scoff*... Well, fine. If you say so.") {
backgroundIndex = 1,
audioClipIndex = 1,
},
new DialogueInteraction(Character.None, "*snap* *snap* *snap*..."),
}
},
// =====
{ Dialogue.Task_Photos2,
new List<DialogueInteraction>() {
new DialogueInteraction(Character.None, "This time, we've got some vids to film for her OnlyFarts account."),
new DialogueInteraction(Character.None, "*snap* *snap* *snap*...") {
backgroundIndex = 0,
},
new DialogueInteraction(Character.Her, "I dont get it. He really just wants a closeup of me flexing my pooper?") {
audioClipIndex = 0,
},
new DialogueInteraction(Character.You, "...Can you not call it that?"),
new DialogueInteraction(Character.Her, "Everyone knows what goes on down there.") {
audioClipIndex = 1,
},
new DialogueInteraction(Character.Her, "Besides, what about all those titty pics we just took? Cant we just give him that set?") {
audioClipIndex = 2,
},
new DialogueInteraction(Character.You, "Some clients know exactly what they want. Just be glad they were specific this time."),
new DialogueInteraction(Character.You, "Its all just poses anyway. Whats the difference to you?"),
new DialogueInteraction(Character.Her, "The difference is that showing my tits off doesnt make me have to fart.") {
audioClipIndex = 3,
},
new DialogueInteraction(Character.Her, "Hurry up and start recording before I make you regret it.") {
audioClipIndex = 4,
},
new DialogueInteraction(Character.You, "...Action."),
new DialogueInteraction(Character.None, "*snap* *snap* *snap*..."),
}
},
// =====
{ Dialogue.Task_Photos3,
new List<DialogueInteraction>() {
new DialogueInteraction(Character.You, "Action!"),
new DialogueInteraction(Character.None, "*snap* *snap* *snap*...") {
backgroundIndex = 0,
},
new DialogueInteraction(Character.Her, "Hey, big boy… Thanks for buying another custom photoset.") {
audioClipIndex = 0,
},
new DialogueInteraction(Character.Her, "Heres a little bonus just for you.") {
audioClipIndex = 1,
},
new DialogueInteraction(Character.None, "She spreads wide open right in front of the camera, showing off for her anonymous client."),
new DialogueInteraction(Character.None, "This clients one of our regulars, and always pays through the nose for her pics."),
new DialogueInteraction(Character.Her, "Heheh... *giggle* Ahnn...") {
audioClipIndex = 2,
},
new DialogueInteraction(Character.None, "Were in for a big tip this time…"),
}
},
// =====
{ Dialogue.Task_Cosplay,
new List<DialogueInteraction>() {
new DialogueInteraction(Character.None, "*snap* *snap* *snap*...") {
backgroundIndex = 0,
},
new DialogueInteraction(Character.None, "Wearing a sexy business uniform, she takes up a haughty posture."),
new DialogueInteraction(Character.You, "Thats perfect, hold that pose."),
new DialogueInteraction(Character.Her, "Rnngh...") {
audioClipIndex = 0,
},
new DialogueInteraction(Character.Her, "I cant believe dudes online want to see this shit.") {
audioClipIndex = 1,
},
new DialogueInteraction(Character.Her, "This outfit just reminds me of my mom.") {
audioClipIndex = 2,
},
new DialogueInteraction(Character.Her, "...Stuck-up bitch.") {
audioClipIndex = 3,
},
new DialogueInteraction(Character.None, "*snap* *snap* *snap*..."),
new DialogueInteraction(Character.Her, "Are you even listening?") {
audioClipIndex = 4,
},
new DialogueInteraction(Character.You, "Honestly, not really. But your vibe right now is perfect for these photos."),
new DialogueInteraction(Character.You, "Pull up the skirt a little."),
new DialogueInteraction(Character.Her, "RRRGGH!") {
audioClipIndex = 5,
},
new DialogueInteraction(Character.None, "Slightly embarrassed, she bundles the pencil skirt up as she shifts posture."),
new DialogueInteraction(Character.None, "Some luxurious panties peek out from underneath."),
new DialogueInteraction(Character.You, "Bingo. This photo set is gonna make a killing."),
new DialogueInteraction(Character.Her, "You better be right.") {
audioClipIndex = 6,
},
new DialogueInteraction(Character.None, "*snap* *snap* *snap*..."),
}
},
// =====
{ Dialogue.Task_Fuck1,
new List<DialogueInteraction>() {
new DialogueInteraction(Character.None, "Heh...") {
backgroundIndex = 0,
},
new DialogueInteraction(Character.You, "Looking good up there."),
new DialogueInteraction(Character.Her, "Shut up.") {
audioClipIndex = 0,
},
new DialogueInteraction(Character.Her, "I havent fked anyone in a while, so…") {
audioClipIndex = 1,
},
new DialogueInteraction(Character.Her, "Just tell me if it hurts.") {
audioClipIndex = 2,
},
new DialogueInteraction(Character.None, "She slowly lowers herself onto your member."),
new DialogueInteraction(Character.You, "Ahh..."),
new DialogueInteraction(Character.Her, "~~-- ~~... ~~, ~~, ~~, ~~...") {
audioClipIndex = 3,
},
new DialogueInteraction(Character.Her, "~~! ~~! ~~! ~~! ~~! ~~! ~~! ~~...") {
audioClipIndex = 4,
},
new DialogueInteraction(Character.Her, "Augh, fuck.") {
audioClipIndex = 5,
},
new DialogueInteraction(Character.Her, "~~! ~~! ~~! ~~! --! ~~!") {
audioClipIndex = 6,
},
new DialogueInteraction(Character.Her, "~~-- -- --- -- --- --- --!") {
audioClipIndex = 7,
},
new DialogueInteraction(Character.You, "H-hold on, Im gonna!"),
new DialogueInteraction(Character.Her, "~~//... //... //, //, //...") {
audioClipIndex = 8,
},
new DialogueInteraction(Character.Her, "Ha... ha... he...") {
audioClipIndex = 9,
},
new DialogueInteraction(Character.You, "Haa, haa, haa..."),
new DialogueInteraction(Character.Her, "Phew... That was... nice.") {
audioClipIndex = 10,
},
new DialogueInteraction(Character.None, "That was a close one."),
}
},
// =====
{ Dialogue.Task_Fuck2,
new List<DialogueInteraction>() {
new DialogueInteraction(Character.None, "You position yourself squarely on top of her, missionary style.") {
backgroundIndex = 0,
},
new DialogueInteraction(Character.You, "Alright... You know what happens next, right?"),
new DialogueInteraction(Character.Her, "Duh. Do you think Im stupid?") {
audioClipIndex = 1,
},
new DialogueInteraction(Character.You, "..."),
new DialogueInteraction(Character.Her, "Nngh...") {
audioClipIndex = 2,
},
new DialogueInteraction(Character.You, "Im gonna go in now."),
new DialogueInteraction(Character.Her, "~~. ~~. ~~. ~~. ~~. ~~. ~~. ~~...") {
audioClipIndex = 3,
},
new DialogueInteraction(Character.Her, "~~... ~~... ~~... ~~, ~~, ~~, ~~, ~~...") {
audioClipIndex = 4,
},
new DialogueInteraction(Character.None, "Hmm. Sounds like shes a fan of this position"),
new DialogueInteraction(Character.Her, "~~! ~~! ~~!! ~~! ~~! ~~! --! --!") {
audioClipIndex = 5,
},
new DialogueInteraction(Character.You, "Ha… Ha… I cant… hold much longer"),
new DialogueInteraction(Character.Her, "--!! --!! --!! --!! !! !! !!") {
audioClipIndex = 6,
},
new DialogueInteraction(Character.You, "Urk--"),
new DialogueInteraction(Character.None, "You pull out and spray her stomach down."),
new DialogueInteraction(Character.Her, "Ha... Ha... Hmm... Not inside this time?") {
audioClipIndex = 7,
},
new DialogueInteraction(Character.You, "Phew... Nope, too dangerous."),
new DialogueInteraction(Character.Her, "Maybe next time then.") {
audioClipIndex = 8,
},
}
},
// =====
{ Dialogue.Task_FuckCosplay,
new List<DialogueInteraction>() {
new DialogueInteraction(Character.None, "We decided to do some doggy in her frilly undies.") {
backgroundIndex = 0,
},
new DialogueInteraction(Character.None, "She's being a bitch about it, as usual."),
new DialogueInteraction(Character.Her, "Well? Put it in, dickhead. I aint got all day.") {
audioClipIndex = 0,
},
new DialogueInteraction(Character.You, "I'm pretty sure you do have all day, but..."),
new DialogueInteraction(Character.Her, "Shut up and fuck me already.") {
audioClipIndex = 1,
},
new DialogueInteraction(Character.None, "You plunge deep into her, catching her off-guard."),
new DialogueInteraction(Character.Her, "Aiee!") {
audioClipIndex = 2,
},
new DialogueInteraction(Character.Her, "Ha-- ~~, ~~, ~~, ~~, ~~, ~~, ~~, ~~...") {
audioClipIndex = 3,
},
new DialogueInteraction(Character.Her, "~~! ~~! ~~! ~~! ~~! ~~! ~~! ~~!") {
audioClipIndex = 4,
},
new DialogueInteraction(Character.Her, "Come on, man. Put your back into it!") {
audioClipIndex = 5,
},
new DialogueInteraction(Character.Her, "Push harder-- aeee!") {
audioClipIndex = 6,
},
new DialogueInteraction(Character.Her, "!! !! !! !! !! !! !! !! !! !!") {
audioClipIndex = 7,
},
new DialogueInteraction(Character.Her, "-!! -!! -!! -!! -!! -!! -!! -!!") {
audioClipIndex = 8,
},
new DialogueInteraction(Character.Her, "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!") {
audioClipIndex = 9,
},
new DialogueInteraction(Character.You, "Hoo! Im getting close"),
new DialogueInteraction(Character.Her, "Auuungh-- Yeah! Cum inside me! Do it!") {
audioClipIndex = 10,
},
new DialogueInteraction(Character.Her, "Ah! !! !! ! !! !! !! !! !! ! ! !!") {
audioClipIndex = 11,
},
new DialogueInteraction(Character.Her, "!!!!!!! ~~~~~ !!!!!!!! ~~~~~~~~...") {
audioClipIndex = 12,
},
new DialogueInteraction(Character.Her, "*Cough cough cough*") {
audioClipIndex = 13,
},
new DialogueInteraction(Character.You, "Phew... Wow. That was incredible."),
new DialogueInteraction(Character.Her, "Ha... Ha... Ha... ...") {
audioClipIndex = 14,
},
}
},
};
}