using UnityEngine; using System.Collections; namespace Com.LuisPedroFonseca.ProCamera2D.TopDownShooter { public class PlayerHealth : MonoBehaviour { public int Health = 100; Renderer[] _renderers; Color _originalColor; void Awake() { _renderers = GetComponentsInChildren(); _originalColor = _renderers[0].material.color; } void Hit(int damage) { Health -= damage; StartCoroutine(HitAnim()); if (Health <= 0) { // Do something here } } IEnumerator HitAnim() { ProCamera2DShake.Instance.Shake("PlayerHit"); for (int i = 0; i < _renderers.Length; i++) { _renderers[i].material.color = Color.white; } yield return new WaitForSeconds(.05f); for (int i = 0; i < _renderers.Length; i++) { _renderers[i].material.color = _originalColor; } } } }