using UnityEngine; using System.Collections; namespace Com.LuisPedroFonseca.ProCamera2D.TopDownShooter { public class DoorKey : MonoBehaviour { public Door Door; public string PickupTag = "Player"; public ProCamera2DCinematics Cinematics; void OnTriggerEnter(Collider other) { if (other.transform.CompareTag(PickupTag) && !Door.IsOpen) { Door.OpenDoor(); if (Cinematics != null) Cinematics.Play(); Destroy(this.gameObject); } } } }