using System.Collections; using System.Collections.Generic; using UnityEngine; public class CursorChangeController : MonoBehaviour { [SerializeField] Texture2D cursor; // Start is called before the first frame update void Start() { Cursor.visible = true; Cursor.SetCursor(cursor, Vector2.zero, CursorMode.ForceSoftware); } // Update is called once per frame void Update() { } }