using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class VNObjectController : MonoBehaviour { [SerializeField] public List backgrounds; [SerializeField] public List spriteHairBacks; [SerializeField] public List sprites; [SerializeField] public List spriteExpressions; [SerializeField] public List spriteHairs; [SerializeField] public List voiceBank; [SerializeField] public List musicBank; [SerializeField] public List outfitIcons; [SerializeField] public List hairIcons; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }