using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class SceneItemController : MonoBehaviour { [SerializeField] public TextMeshProUGUI itemTitle; [SerializeField] public TextMeshProUGUI itemDescription; [SerializeField] public Image redTagImage; Dialogue dialogue = Dialogue.None; AssignedTaskInfo info = null; public void SetSceneFields(Dialogue dialogue, Description description) { this.dialogue = dialogue; itemTitle.SetText(description.name); itemDescription.SetText(description.description); redTagImage.color = (VNData.RED_TAG_SCENES.Contains(dialogue)) ? Color.white : Color.clear; } public void SetTaskFields(AssignedTaskInfo info) { this.info = info; this.dialogue = info.dialogue; itemTitle.SetText(info.name); itemDescription.SetText(info.description); redTagImage.color = (VNData.RED_TAG_SCENES.Contains(this.dialogue)) ? Color.white : Color.clear; } public void ShowScene() { // Execute the gameplay effects of the task, if set. if (info != null) { GameData.GLOBAL.hunger += info.hunger; GameData.GLOBAL.mood += info.mood; GameData.GLOBAL.money += info.money; GameData.GLOBAL.affection += info.affection; GameData.GLOBAL.IncrementTime(); } ManagerController manager = GameObject.FindWithTag("Notifier").GetComponent(); GameData.GLOBAL.tasksDoneToday.Add(info.task); VNData.NextScene = dialogue; manager.TransitionToVNScene(); } }