using System; using System.Collections; using UnityEngine; using UnityEngine.UI; namespace LeTai.Asset.TranslucentImage.Demo { public class ToggleSecondBlurLayer : MonoBehaviour { public ChangeBlurConfig changer; public Slider updateRateInput; void Start() { StartCoroutine(DisableSource()); } IEnumerator DisableSource() { yield return null; changer.SetUpdateRate(0); } public void Toggle() { if (Mathf.Approximately(changer.GetUpdateRate(), 0)) changer.SetUpdateRate(updateRateInput.value); else changer.SetUpdateRate(0); } } }