using System.Collections; using System.Collections.Generic; using UnityEngine; using Michsky.MUIP; public class NotifierController : MonoBehaviour { [SerializeField] GameObject PopupGameObject; [SerializeField] NotificationStacking notifier; public void Notify(string title, string description) { NotificationManager popup = Instantiate(PopupGameObject).GetComponent(); popup.title = title; popup.description = description; popup.transform.SetParent(notifier.transform); popup.UpdateUI(); } }