using System.Collections; using System.Collections.Generic; using UnityEngine; using Com.LuisPedroFonseca.ProCamera2D; using UnityEngine.SceneManagement; using TMPro; public class MainMenuController : MonoBehaviour { [SerializeField] ProCamera2DTransitionsFX transition; [SerializeField] RectTransform menuPanel; [SerializeField] RectTransform newGamePanel; [SerializeField] TMP_InputField girlName; [SerializeField] TMP_InputField playerName; [SerializeField] AudioClip mainMenuMusicIntro; [SerializeField] AudioClip mainMenuMusic; MusicFadeController music; void NewGame() { GameData.GLOBAL = new GameData(); GameData.GLOBAL.characterNames[Character.Her] = girlName.text; GameData.GLOBAL.characterNames[Character.You] = playerName.text; GameData.Save(); Debug.Log("She's named " + GameData.GLOBAL.characterNames[Character.Her]); Debug.Log("You're named " + GameData.GLOBAL.characterNames[Character.You]); VNData.NextScene = Dialogue.Intro; SceneManager.LoadScene("SceneViewer"); } void Continue() { GameData.Load(); SceneManager.LoadScene("Manager"); } void Quit() { Application.Quit(); } void StartTransition() { Debug.Log("TODO: Make a sound"); transition.TransitionExit(); music.FadeOut(0.5f); menuPanel.gameObject.SetActive(false); } public void PressedNewGame() { newGamePanel.gameObject.SetActive(true); menuPanel.gameObject.SetActive(false); } public void PressedNewGameBack() { newGamePanel.gameObject.SetActive(false); menuPanel.gameObject.SetActive(true); } public void PressedNewGameStart() { transition.OnTransitionExitEnded = NewGame; StartTransition(); } public void PressedContinue() { transition.OnTransitionExitEnded = Continue; StartTransition(); } public void PressedQuit() { transition.OnTransitionExitEnded = Quit; StartTransition(); } // Start is called before the first frame update void Start() { transition.TransitionEnter(); music = GameObject.FindWithTag("Music").GetComponent(); music.audioSource.clip = mainMenuMusicIntro; music.audioSource.Play(); music.shouldLoop = true; music.PlayMainMenuLoopAfter(mainMenuMusicIntro.length, mainMenuMusic); music.FadeIn(0.0f); } }