using UnityEngine; namespace Com.LuisPedroFonseca.ProCamera2D { /// /// Basic blit class used by the ProCamera2DTransitionFX extension /// [ExecuteInEditMode] public class BasicBlit : MonoBehaviour { public Material CurrentMaterial; void OnRenderImage(RenderTexture src, RenderTexture dst) { if (CurrentMaterial != null) Graphics.Blit(src, dst, CurrentMaterial); } } }