Insanely huge initial commit

This commit is contained in:
2026-02-21 16:40:15 -08:00
parent 208d626100
commit f74c547a13
33825 changed files with 5213498 additions and 0 deletions

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@@ -0,0 +1,151 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace LayerLab.SimpleCasual
{
public class PanelControlSimpleCasual: MonoBehaviour
{
private int page;
private bool isReady;
[SerializeField] private List<GameObject> panelLight = new List<GameObject>();
[SerializeField] private List<GameObject> panelDark = new List<GameObject>();
private TextMeshProUGUI textTitle;
[SerializeField] private Transform panelTransformLight;
[SerializeField] private Transform panelTransformDark;
[SerializeField] private Button buttonPrev;
[SerializeField] private Button buttonNext;
private void Start()
{
textTitle = transform.GetComponentInChildren<TextMeshProUGUI>();
buttonPrev.onClick.AddListener(Click_Prev);
buttonNext.onClick.AddListener(Click_Next);
foreach (Transform t in panelTransformLight)
{
panelLight.Add(t.gameObject);
t.gameObject.SetActive(false);
}
foreach (Transform t in panelTransformDark)
{
panelDark.Add(t.gameObject);
t.gameObject.SetActive(false);
}
panelLight[page].SetActive(true);
panelDark[page].SetActive(true);
isReady = true;
CheckControl();
SetMode();
}
void Update()
{
// if (panels.Count <= 0 || !isReady) return;
if (!isReady) return;
if (Input.GetKeyDown(KeyCode.LeftArrow))
Click_Prev();
else if (Input.GetKeyDown(KeyCode.RightArrow))
Click_Next();
}
private bool isDarakMode = false;
//Click_Prev
public void Click_Prev()
{
if (page <= 0 || !isReady) return;
panelLight[page].SetActive(false);
panelDark[page].SetActive(false);
page -= 1;
panelLight[page].SetActive(true);
panelDark[page].SetActive(true);
if (!isDarakMode)
{
textTitle.text = panelLight[page].name;
}
else
{
textTitle.text = panelDark[page].name;
}
CheckControl();
}
//Click_Next
public void Click_Next()
{
if (page >= panelLight.Count - 1) return;
panelLight[page].SetActive(false);
panelDark[page].SetActive(false);
page += 1;
panelLight[page].SetActive(true);
panelDark[page].SetActive(true);
CheckControl();
}
void SetArrowActive()
{
buttonPrev.gameObject.SetActive(page > 0);
buttonNext.gameObject.SetActive(page < panelLight.Count - 1);
}
//SetTitle, SetArrow Active
private void CheckControl()
{
if (!isDarakMode)
{
textTitle.text = panelLight[page].name.Replace("_", " ");
}
else
{
textTitle.text = panelDark[page].name.Replace("_", " ");
}
SetArrowActive();
}
public void Click_Mode()
{
isDarakMode = !isDarakMode;
SetMode();
CheckControl();
}
void SetMode()
{
if (!isDarakMode)
{
panelTransformLight.gameObject.SetActive(true);
panelTransformDark.gameObject.SetActive(false);
}
else
{
panelTransformLight.gameObject.SetActive(false);
panelTransformDark.gameObject.SetActive(true);
}
}
}
}