Insanely huge initial commit

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2026-02-21 16:40:15 -08:00
parent 208d626100
commit f74c547a13
33825 changed files with 5213498 additions and 0 deletions

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// Copyright (c) Meta Platforms, Inc. and affiliates.
using UnityEngine;
namespace Lofelt.NiceVibrations
{
public class BallDemoBall : MonoBehaviour
{
public bool HapticsEnabled = true;
public ParticleSystem HitParticles;
public ParticleSystem HitPusherParticles;
public LayerMask WallMask;
public LayerMask PusherMask;
public MMUIShaker LogoShaker;
public AudioSource EmphasisAudioSource;
protected Rigidbody2D _rigidBody;
protected float _lastRaycastTimestamp = 0f;
protected Animator _ballAnimator;
protected int _hitAnimationParameter;
protected virtual void Awake()
{
_rigidBody = this.gameObject.GetComponent<Rigidbody2D>();
_ballAnimator = this.gameObject.GetComponent<Animator>();
_hitAnimationParameter = Animator.StringToHash("Hit");
}
protected virtual void OnCollisionEnter2D(Collision2D collision)
{
if (WallMask == (WallMask | (1 << collision.gameObject.layer)))
{
HitWall();
}
}
protected virtual void Update()
{
float raycastLength = 5f;
Debug.DrawLine(this.transform.position, Vector3.down * raycastLength, Color.red);
if (Time.time - _lastRaycastTimestamp > 1f)
{
_lastRaycastTimestamp = Time.time;
RaycastHit2D hit = Physics2D.Raycast(this.transform.position, Vector2.down, raycastLength, WallMask);
if (hit.collider != null)
{
HitBottom();
}
}
}
protected virtual void HitBottom()
{
_rigidBody.AddForce(Vector2.up * 2500f);
StartCoroutine(LogoShaker.Shake(0.2f));
}
protected virtual void HitWall()
{
float amplitude = _rigidBody.velocity.magnitude / 100f;
HapticPatterns.PlayEmphasis(amplitude, 0.7f);
EmphasisAudioSource.volume = amplitude;
StartCoroutine(LogoShaker.Shake(0.2f));
EmphasisAudioSource.Play();
_ballAnimator.SetTrigger(_hitAnimationParameter);
}
public virtual void HitPusher()
{
HitPusherParticles.Play();
HapticController.fallbackPreset = HapticPatterns.PresetType.Selection;
HapticPatterns.PlayEmphasis(0.85f, 0.05f);
EmphasisAudioSource.volume = 0.1f;
StartCoroutine(LogoShaker.Shake(0.2f));
EmphasisAudioSource.Play();
_ballAnimator.SetTrigger(_hitAnimationParameter);
}
}
}

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// Copyright (c) Meta Platforms, Inc. and affiliates.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Lofelt.NiceVibrations
{
public class BallDemoManager : DemoManager
{
[Header("Ball")]
public Vector2 Gravity = new Vector2(0, -30f);
protected virtual void Start()
{
Physics2D.gravity = Gravity;
}
}
}

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// Copyright (c) Meta Platforms, Inc. and affiliates.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Lofelt.NiceVibrations
{
public class BallDemoWall : MonoBehaviour
{
protected RectTransform _rectTransform;
protected BoxCollider2D _boxCollider2D;
protected virtual void OnEnable()
{
_rectTransform = this.gameObject.GetComponent<RectTransform>();
_boxCollider2D = this.gameObject.GetComponent<BoxCollider2D>();
_boxCollider2D.size = new Vector2(_rectTransform.rect.size.x, _rectTransform.rect.size.y);
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}
}

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// Copyright (c) Meta Platforms, Inc. and affiliates.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Lofelt.NiceVibrations
{
public class BallPusher : MonoBehaviour
{
public float Force = 5f;
public BallDemoBall TargetBall;
protected Vector2 _direction;
protected virtual void OnTriggerEnter2D(Collider2D collider)
{
if (collider.gameObject != TargetBall.gameObject)
{
return;
}
_direction = (collider.transform.position - this.transform.position).normalized;
_direction.y = 1f;
collider.attachedRigidbody.velocity = Vector2.zero;
collider.attachedRigidbody.AddForce(_direction * Force);
TargetBall.HitPusher();
}
}
}

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// Copyright (c) Meta Platforms, Inc. and affiliates.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
namespace Lofelt.NiceVibrations
{
public class BallTouchZone : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler
{
public RenderMode ParentCanvasRenderMode { get; protected set; }
public RectTransform BallMover;
protected bool _holding = false;
protected PointerEventData _pointerEventData;
protected Vector3 _newPosition;
protected Canvas _canvas;
protected float _initialZPosition;
protected Vector2 _workPosition;
protected virtual void Start()
{
Initialization();
}
protected virtual void Initialization()
{
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_canvas = GetComponentInParent<Canvas>();
_initialZPosition = transform.position.z;
}
protected virtual void Update()
{
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_newPosition = GetWorldPosition(_pointerEventData.position);
}
else
{
_newPosition = Vector3.one * 5000f;
}
_newPosition.z = _initialZPosition;
BallMover.position = _newPosition;
}
protected virtual Vector3 GetWorldPosition(Vector3 testPosition)
{
if (ParentCanvasRenderMode == RenderMode.ScreenSpaceCamera)
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(_canvas.transform as RectTransform, testPosition, _canvas.worldCamera, out _workPosition);
return _canvas.transform.TransformPoint(_workPosition);
}
else
{
return testPosition;
}
}
public virtual void OnPointerEnter(PointerEventData data)
{
_holding = true;
_pointerEventData = data;
}
public virtual void OnPointerExit(PointerEventData data)
{
_holding = false;
}
}
}

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