Insanely huge initial commit

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2026-02-21 16:40:15 -08:00
parent 208d626100
commit f74c547a13
33825 changed files with 5213498 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MoreMountains.Tools
{
/// <summary>
/// Transitions are a combination of one or more decisions and destination states whether or not these transitions are true or false. An example of a transition could be "_if an enemy gets in range, transition to the Shooting state_".
/// </summary>
[System.Serializable]
public class AITransition
{
/// this transition's decision
public AIDecision Decision;
/// the state to transition to if this Decision returns true
public string TrueState;
/// the state to transition to if this Decision returns false
public string FalseState;
}
}