Insanely huge initial commit

This commit is contained in:
2026-02-21 16:40:15 -08:00
parent 2ba1c94b88
commit ee9aee0a1b
33825 changed files with 5213498 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Master|Win32">
<Configuration>Master</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Master|x64">
<Configuration>Master</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MasterWithLTCG|Win32">
<Configuration>MasterWithLTCG</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MasterWithLTCG|x64">
<Configuration>MasterWithLTCG</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="DebugServer|Win32">
<Configuration>DebugServer</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MasterServer|Win32">
<Configuration>MasterServer</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MasterServer|x64">
<Configuration>MasterServer</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MasterServerWithLTCG|Win32">
<Configuration>MasterServerWithLTCG</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MasterServerWithLTCG|x64">
<Configuration>MasterServerWithLTCG</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseServer|Win32">
<Configuration>ReleaseServer</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="DebugServer|x64">
<Configuration>DebugServer</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseServer|x64">
<Configuration>ReleaseServer</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{57571793-BF11-47DB-A9BA-049C9AA938C7}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>$(ProjectName)</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<Choose>
<When Condition="'$(Configuration)'=='DebugServer'">
<PropertyGroup>
<ConfigurationBuildDir>Debug</ConfigurationBuildDir>
</PropertyGroup>
</When>
<When Condition="'$(Configuration)'=='ReleaseServer'">
<PropertyGroup>
<ConfigurationBuildDir>Release</ConfigurationBuildDir>
</PropertyGroup>
</When>
<When Condition="'$(Configuration)'=='MasterServer'">
<PropertyGroup>
<ConfigurationBuildDir>Master</ConfigurationBuildDir>
</PropertyGroup>
</When>
<When Condition="'$(Configuration)'=='MasterServerWithLTCG'">
<PropertyGroup>
<ConfigurationBuildDir>MasterWithLTCG</ConfigurationBuildDir>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup>
<ConfigurationBuildDir>$(Configuration)</ConfigurationBuildDir>
</PropertyGroup>
</Otherwise>
</Choose>
<PropertyGroup Label="UserMacros">
<ArtifactsDir>$(SolutionDir)build\obj\$(PlatformShortName)\$(ConfigurationBuildDir)\</ArtifactsDir>
<PlayerOutputDir>$(SolutionDir)build\bin\$(PlatformShortName)\$(ConfigurationBuildDir)\</PlayerOutputDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug' OR '$(Configuration)'=='DebugServer'">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'!='Debug' AND '$(Configuration)'!='DebugServer'">
<UseDebugLibraries>false</UseDebugLibraries>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug' OR '$(Configuration)'=='Release' OR '$(Configuration)'=='DebugServer' OR '$(Configuration)'=='ReleaseServer'" Label="Configuration">
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Master' OR '$(Configuration)'=='MasterWithLTCG' OR '$(Configuration)'=='MasterServer' OR '$(Configuration)'=='MasterServerWithLTCG'" Label="Configuration">
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup>
<OutDir>$(PlayerOutputDir)</OutDir>
<IntDir>$(ArtifactsDir)WindowsPlayer\</IntDir>
<GenerateManifest>false</GenerateManifest>
<CommonDefines>UNITY_WIN=1;UNITY_STANDALONE=1;UNITY_STANDALONE_WIN=1;WIN32;_WINDOWS</CommonDefines>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile>
<Link>
<SubSystem Condition="'$(Configuration)'=='Debug' OR '$(Configuration)'=='Release' OR '$(Configuration)'=='Master' OR '$(Configuration)'=='MasterWithLTCG'">Windows</SubSystem>
<SubSystem Condition="'$(Configuration)'=='DebugServer' OR '$(Configuration)'=='ReleaseServer' OR '$(Configuration)'=='MasterServer' OR '$(Configuration)'=='MasterServerWithLTCG'">Console</SubSystem>
<EntryPointSymbol Condition="'$(Configuration)'=='DebugServer' OR '$(Configuration)'=='ReleaseServer' OR '$(Configuration)'=='MasterServer' OR '$(Configuration)'=='MasterServerWithLTCG'">wWinMainCRTStartup</EntryPointSymbol>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(TargetName)_$(PlatformShortName)_$(Configuration)_$(ScriptingBackend).pdb</ProgramDatabaseFile>
<AdditionalOptions>"$(ArtifactsDir)UnityPlayerStub\bin\UnityPlayerStub.lib" %(AdditionalOptions)</AdditionalOptions>
<LargeAddressAware>true</LargeAddressAware>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug' OR '$(Configuration)'=='DebugServer'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>$(CommonDefines);ENABLE_PROFILER=1;DEBUGMODE=1;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'!='Debug' AND '$(Configuration)'!='DebugServer'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release' OR '$(Configuration)'=='ReleaseServer'">
<ClCompile>
<PreprocessorDefinitions>$(CommonDefines);ENABLE_PROFILER=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Master' OR '$(Configuration)'=='MasterWithLTCG' OR '$(Configuration)'=='MasterServer' OR '$(Configuration)'=='MasterServerWithLTCG'">
<ClCompile>
<PreprocessorDefinitions>$(CommonDefines);NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Main.cpp" />
<ClCompile Include="PrecompiledHeader.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="PrecompiledHeader.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="WindowsPlayer.rc">
<AdditionalIncludeDirectories>$(VersionInfoResourceDir)</AdditionalIncludeDirectories>
</ResourceCompile>
<Manifest Include="WindowsPlayer.manifest" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="UnityData.vcxitems" Label="UnityData" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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Free N Loaded/Main.cpp Normal file
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#include "PrecompiledHeader.h"
#include "..\UnityPlayerStub\Exports.h"
// Hint that the discrete gpu should be enabled on optimus/enduro systems
// NVIDIA docs: http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf
// AMD forum post: http://devgurus.amd.com/thread/169965
extern "C"
{
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nShowCmd)
{
return UnityMain(hInstance, hPrevInstance, lpCmdLine, nShowCmd);
}

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#include "PrecompiledHeader.h"

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#pragma once
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>

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// Generated by build script, do not edit!
#ifndef RC_INVOKED
#include "Configuration/IntegerDefinitions.h"
#include "Runtime/Testing/Fakeable.h"
namespace UnityConfig
{
extern const char* const UnityCompany = "Unity Technologies ApS";
extern const char* const UnityCopyright = "(c) 2022 Unity Technologies ApS. All rights reserved.";
extern const bool HardwareStatsEnabled = 1;
extern const char* const BuildRoot = "C:/build/output/unity/unity";
extern const char* const UnityVersion = "2021.3.14f1";
extern const char* const UnityVersionDigits = "2021.3.14";
extern const char* const UnityVersionSuffix = "f1";
extern const UInt32 UnityVersionVer = 2021;
extern const UInt32 UnityVersionMajor = 3;
extern const UInt32 UnityVersionMinor = 14;
extern const bool UnityVersionIsBeta = 0;
extern const char* const UnityVersionUnderHash = "2021.3.14f1_eee1884e7226";
extern const char* const UnityVersionUnderHash_Verbose = "2021.3.14f1_eee1884e7226";
extern const char* const UnityVersionUnderHash_WithParens = "2021.3.14f1 (eee1884e7226)";
// A numeric representation of the version control hash
extern const UInt64 UnityVersionBuild = 15655304;
extern const UInt64 UnityVersionDate = 1668017132;
extern const char* const UnityVersionBranch = "2021.3/staging";
extern const char* const UnityVersionDisplay = "2021.3.14f1";
extern const char* const UnityVersionDisplay_Verbose = "2021.3.14f1.git.15655304";
extern const char* const UnityVersionRevision = "eee1884e7226";
// Wide strings
extern const wchar_t* const L_UnityVersionUnderHash_WithParens = L"2021.3.14f1 (eee1884e7226)";
extern const wchar_t* const L_UnityVersion = L"2021.3.14f1";
}
#else // Generated by build script for sole use by the Windows resource compiler, do not use for anything else
#define UNITY_COMPANY "Unity Technologies ApS"
#define UNITY_COPYRIGHT "(c) 2022 Unity Technologies ApS. All rights reserved."
#define UNITY_VERSION_VER 2021
#define UNITY_VERSION_MAJ 3
#define UNITY_VERSION_MIN 14
#define UNITY_IS_BETA 0
#define UNITY_VERSION_UNDER_HASH "2021.3.14f1_eee1884e7226"
#define UNITY_VERSION_PARENS_HASH "2021.3.14f1 (eee1884e7226)"
#define UNITY_VERSION_BLD 15655304
#define UNITY_VERSION_WIN "2021.3.14.15655304"
#endif // !RC_INVOKED

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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(SolutionDir)UnityCommon.props" />
<PropertyGroup Label="Globals">
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
<CodeSharingProject>E9D46EAF-A320-49FB-A167-2CBA56F910B2</CodeSharingProject>
<ItemsProjectGuid>{9CC07CB0-D6B5-4B2E-990C-F644CBC7AE58}</ItemsProjectGuid>
<HasSharedItems>true</HasSharedItems>
</PropertyGroup>
<ItemGroup>
<ClInclude Include="$(MSBuildThisFileDirectory)UnityConfiguration.gen.cpp"></ClInclude>
</ItemGroup>
<ItemGroup>
<ProjectCapability Include="SourceItemsFromImports" />
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0" processorArchitecture="*" name="UnityTechnologies.Unity.UnityPlayer" type="win32"/>
<description>Unity</description>
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32" name="Microsoft.Windows.Common-Controls"
version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel
level="asInvoker"
uiAccess="false"
/>
</requestedPrivileges>
</security>
</trustInfo>
<!-- From MSDN: Note that Windows XP and Windows Vista ignore this manifest section and it has no impact on them. -->
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
</application>
</compatibility>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">True/PM</dpiAware>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
</windowsSettings>
</application>
</assembly>

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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_LTH)
LANGUAGE 9, 1
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"#include ""WinPlayerVersion.rc""\0"
END
4 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_APP_ICON ICON "WindowsPlayer.ico"
/////////////////////////////////////////////////////////////////////////////
//
// RT_MANIFEST
//
1 RT_MANIFEST "WindowsPlayer.manifest"
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#include "WindowsPlayerVersion.rc"
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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#include <windows.h>
#include "UnityConfiguration.gen.cpp"
VS_VERSION_INFO VERSIONINFO
FILEVERSION UNITY_VERSION_VER,UNITY_VERSION_MAJ,UNITY_VERSION_MIN,UNITY_VERSION_BLD
PRODUCTVERSION UNITY_VERSION_VER,UNITY_VERSION_MAJ,UNITY_VERSION_MIN,UNITY_VERSION_BLD
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x0L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "FileVersion", UNITY_VERSION_WIN
VALUE "LegalCopyright", UNITY_COPYRIGHT
VALUE "ProductVersion", UNITY_VERSION_PARENS_HASH
#if defined(BUILDING_UNITY_PLAYER_DLL)
VALUE "FileDescription", "Unity playback engine"
VALUE "InternalName", "UnityPlayer"
VALUE "ProductName", "Unity"
VALUE "CompanyName", UNITY_COMPANY
#endif
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END

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Free N Loaded/resource.h Normal file
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by WindowsPlayer.rc
// Next default values for new objects
//
#define IDI_APP_ICON 103
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif