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fnl/Assets/Scripts/ShopController.cs

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2026-02-21 16:40:15 -08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ShopController : MonoBehaviour {
public enum ShopType {
OUTFIT,
HAIRSTYLE,
FOOD
}
[SerializeField] ShopType type = ShopType.OUTFIT;
[SerializeField] Transform verticalLayoutGroup;
[SerializeField] GameObject ShopItemPrefab;
[SerializeField] ScrollRect scroll;
[SerializeField] VNObjectController assets;
public void SetUp() {
while (verticalLayoutGroup.childCount > 0) {
DestroyImmediate(verticalLayoutGroup.GetChild(0).gameObject);
}
if (type == ShopType.OUTFIT) {
GameData.GLOBAL.UpdateForSale();
foreach (Body body in VNData.OUTFIT_INFO.Keys) {
ShopItemController item = Instantiate(ShopItemPrefab).GetComponent<ShopItemController>();
item.assets = assets;
item.SetFields(VNData.OUTFIT_INFO[body], body);
item.transform.SetParent(verticalLayoutGroup);
item.persist = true;
}
} else if (type == ShopType.HAIRSTYLE) {
GameData.GLOBAL.UpdateForSale();
foreach (Hair hair in VNData.HAIR_INFO.Keys) {
ShopItemController item = Instantiate(ShopItemPrefab).GetComponent<ShopItemController>();
item.assets = assets;
item.SetFields(VNData.HAIR_INFO[hair], hair);
item.transform.SetParent(verticalLayoutGroup);
item.persist = true;
}
} else if (type == ShopType.FOOD) {
foreach (Food food in VNData.FOOD_INFO.Keys) {
ShopItemController item = Instantiate(ShopItemPrefab).GetComponent<ShopItemController>();
item.assets = assets;
item.SetFields(VNData.FOOD_INFO[food], food);
item.transform.SetParent(verticalLayoutGroup);
item.persist = true;
}
}
scroll.verticalNormalizedPosition = 1f;
}
}