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fnl/Assets/DontDestroyController.cs

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2026-02-21 16:40:15 -08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DontDestroyController : MonoBehaviour {
[SerializeField] public string myTag;
void Awake() {
GameObject[] objs = GameObject.FindGameObjectsWithTag(myTag);
if (objs.Length > 1) {
Destroy(this.gameObject);
}
DontDestroyOnLoad(this.gameObject);
}
}