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fnl/Assets/Extensions/ProCamera2D/Examples/TopDownShooter/Scripts/Player/PlayerHealth.cs

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2026-02-21 16:40:15 -08:00
using UnityEngine;
using System.Collections;
namespace Com.LuisPedroFonseca.ProCamera2D.TopDownShooter
{
public class PlayerHealth : MonoBehaviour
{
public int Health = 100;
Renderer[] _renderers;
Color _originalColor;
void Awake()
{
_renderers = GetComponentsInChildren<Renderer>();
_originalColor = _renderers[0].material.color;
}
void Hit(int damage)
{
Health -= damage;
StartCoroutine(HitAnim());
if (Health <= 0)
{
// Do something here
}
}
IEnumerator HitAnim()
{
ProCamera2DShake.Instance.Shake("PlayerHit");
for (int i = 0; i < _renderers.Length; i++)
{
_renderers[i].material.color = Color.white;
}
yield return new WaitForSeconds(.05f);
for (int i = 0; i < _renderers.Length; i++)
{
_renderers[i].material.color = _originalColor;
}
}
}
}