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fnl/Assets/Extensions/Le Tai's Asset/TranslucentImage/Demo/Scripts/FPSCounter.cs

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2026-02-21 16:40:15 -08:00
using UnityEngine;
using UnityEngine.UI;
namespace LeTai.Asset.TranslucentImage.Demo
{
[RequireComponent(typeof(Text))]
public class FPSCounter : MonoBehaviour
{
const float fpsMeasurePeriod = 0.5f;
int m_FpsAccumulator;
float m_FpsNextPeriod;
int m_CurrentFps;
string display = "{0} FPS";
Text m_Text;
void Start()
{
m_FpsNextPeriod = Time.realtimeSinceStartup + fpsMeasurePeriod;
m_Text = GetComponent<Text>();
display = m_Text.text;
}
void Update()
{
// measure average frames per second
m_FpsAccumulator++;
if (Time.realtimeSinceStartup > m_FpsNextPeriod)
{
m_CurrentFps = (int) (m_FpsAccumulator / fpsMeasurePeriod);
m_FpsAccumulator = 0;
m_FpsNextPeriod += fpsMeasurePeriod;
m_Text.text = string.Format(display, m_CurrentFps);
}
}
}
}