57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
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using Febucci.UI.Core;
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using System;
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using UnityEngine;
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namespace Febucci.UI.Examples
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{
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[AddComponentMenu("")]
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public class EffectsTesting : MonoBehaviour
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{
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public TextAnimatorPlayer textAnimatorPlayer;
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private void Awake()
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{
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UnityEngine.Assertions.Assert.IsNotNull(textAnimatorPlayer, $"Text Animator Player component is null in {gameObject.name}");
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TAnimBuilder.InitializeGlobalDatabase();
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}
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private void Start()
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{
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ShowText();
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}
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public static string AddEffect(string tag)
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{
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return $"<{tag}><noparse><{tag}></noparse></{tag}>, ";
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}
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public static string AddAppearanceEffect(string tag)
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{
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return "{" + tag + "}" + "<noparse>{" + tag +"}</noparse>{/" + tag + "}, "; //todo optimize
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}
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public void ShowText()
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{
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string builtText = "Detected Behavior effects:\n";
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string[] behaviors = TAnimBuilder.GetAllBehaviorsTags();
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string[] appearances = TAnimBuilder.GetAllApppearancesTags();
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for (int i = 0; i < behaviors.Length; i++)
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{
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builtText += AddEffect(behaviors[i]);
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}
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builtText += "\n\nDetected Appearance effects:\n";
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for (int i = 0; i < appearances.Length; i++)
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{
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builtText += AddAppearanceEffect(appearances[i]);
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}
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textAnimatorPlayer.ShowText(builtText);
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}
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}
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}
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