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fnl/Assets/CursorChangeController.cs

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C#
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2026-02-21 16:40:15 -08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CursorChangeController : MonoBehaviour
{
[SerializeField] Texture2D cursor;
// Start is called before the first frame update
void Start()
{
Cursor.visible = true;
Cursor.SetCursor(cursor, Vector2.zero, CursorMode.ForceSoftware);
}
// Update is called once per frame
void Update()
{
}
}