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fnl/Assets/SFXLibraryController.cs

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C#
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2026-02-21 16:40:15 -08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SFXLibraryController : MonoBehaviour
{
[SerializeField] List<AudioClip> UISoundFX;
[SerializeField] AudioSource audioSource;
public void PlaySound(int soundIndex) {
if (soundIndex > -1 && soundIndex < UISoundFX.Count) {
audioSource.PlayOneShot(UISoundFX[soundIndex]);
} else {
Debug.LogError("Sound index outside of UISoundFX range!");
}
}
}