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2026-02-21 16:40:15 -08:00
using UnityEngine;
using UnityEngine.EventSystems;
namespace LeTai.Asset.TranslucentImage.Demo
{
public class ControlCenter : MonoBehaviour
{
public RectTransform handle;
RectTransform rt;
void Start()
{
rt = GetComponent<RectTransform>();
}
void Update()
{
if (Mathf.Approximately(handle.rect.height, 0))
return;
rt.anchoredPosition = new Vector2(
rt.anchoredPosition.x,
Mathf.Clamp(rt.anchoredPosition.y, -rt.rect.height / 2 + handle.rect.height, rt.rect.height / 2 - 1)
);
}
public void Drag(BaseEventData baseEventData)
{
PointerEventData data = (PointerEventData) baseEventData;
rt.position = new Vector2(rt.position.x, rt.position.y + data.delta.y);
}
}
}